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So I did a few experiments to see if I could reduce the GPU utilization. I have a 3090 and am playing the game on my primary monitor, which is an LG 120hz 38" widescreen. I'm not limiting the frame rate on the GPU and have Vsync set to Fast. I had a suspicion the grass foilage might be part of the issue. I think these tests confirmed that is true.
|1||Game as uploaded, with grass foilage||FPS 75, 99% FPS 63, GPU Utilization 98%|
|2||Game as uploaded, no grass foilage||FPS 108, 99% FPS 98, GPU Utilization 97%|
|3||Game limits FPS to 60, with grass foilage||FPS 60, 99% FPS 55, GPU Utilization 82%|
|4||Game limits FPS to 60, no grass foilage||FPS 59, 99% FPS 57, GPU Utilization 54%|
|5||Game limits FPS to 120, with grass foilage||Effectively same as 1|
|6||Game limits FPS to 120, no grass foilage||Effectively same as 2|
So I'll see about fixing that in the next patch. :-)
Thanks! I think there might be an issue with either UE5 or something I've inadvertently done. Another person reported the same high GPU utilization. I asked about this in a few Discords, and people generally think UE5 is more GPU-hungry than UE4. Some even referred to that behavior as being typical for UE5.
What video card is in your computer? I wish I had time to add some graphic settings so maybe it wouldn't be so laggy for you. I had a few people play it before publishing and they didn't report similar issues. Sorry!
Thanks! I appreciate the thorough critique. There are definitely a lot of places you could take a concept like this. Especially darker places. I did though want to keep this fairly light hearted while trying out some subtle horror elements. Your feedback is very helpful.