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Sandy's Last Song's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #8 | 3.571 | 3.571 |
Visuals | #8 | 3.429 | 3.429 |
Audio | #14 | 2.762 | 2.762 |
Overall | #16 | 2.762 | 2.762 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The ghost at the end really scared me :) It's a shame there wasn't any hint or clue to solve the mystery, or maybe I just missed it. But I like how this game is made!
Thanks! I’ve been working on an update where you can find a clue about what the correct sequence is.
I very much enjoyed how smooth this game was! The atmosphere was on point for the theme too. Good job.
Thank you! I've added a few things to it over the past few days. I will upload a new version this weekend once the voting is done.
Visuals are nice, and moving around was cool... the frames were fine but for some reason my gpu was maxed at 100% so I was a bit worried and didn't get to finish it. I can run stuff like elden ring without anything like that happening so not entirely sure what was wrong.
Thanks! I think there might be an issue with either UE5 or something I've inadvertently done. Another person reported the same high GPU utilization. I asked about this in a few Discords, and people generally think UE5 is more GPU-hungry than UE4. Some even referred to that behavior as being typical for UE5.
So I did a few experiments to see if I could reduce the GPU utilization. I have a 3090 and am playing the game on my primary monitor, which is an LG 120hz 38" widescreen. I'm not limiting the frame rate on the GPU and have Vsync set to Fast. I had a suspicion the grass foilage might be part of the issue. I think these tests confirmed that is true.
So I'll see about fixing that in the next patch. :-)
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Nice game, the visuals are really nice and the gameplay is good. Good job.
Thanks!
I really liked it, the game looks really good!
Thanks!
Awesome
Thanks! Appreciate you playing it.