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geobica

6
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A member registered Aug 03, 2025

Creator of

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This does a fantastic job of capturing the hypnogogic nonsense vibe

I don't feel that I have any reason to do any particular configuration of snacks, it's all random movement isn't it?

Interesting as an inversion of the tower defense concept, infinity_clover suggests that there should be more variety between rounds, and more varieties of types of towers, as that gives more to think about in deciding the order.

Very fun, a good exercise in pathing! I do think a bit of the challenge was taken away by the fact that the hazards were all visible in the dark, but I also imagine that was a deliberate choice after finding it too difficult in the other case. Regardless, this is a fun idea.

While the tutorial was cute for narrative building, it was not exactly helpful as a tutorial, and I remain extremely confused about how this game is meant to be played. The fact that stuff gets placed in the middle of the screen rather than with the mouse is unintuitive, it took me a while to figure out that that's what was happening, and I still have no idea what I'm supposed to do with the ingredients, they're just going in a loop. If you could explain what I'm missing, I would like to try again, but I just don't get it.
The art is very cute though.

I got all mayhemed out very quickly... The controls were confusing at first, and I noticed that a lot of bags fell completely off of the conveyor belt on some playthroughs, and less on others, which I imagine is caused by physics happening at different rates because of lag.
Anyway, I noticed after playing that this is an old game, which I believe is not allowed according to the GMTK rules, and I do see that it was removed from the list, but I had written this comment nonetheless.