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Geny986

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A member registered May 10, 2025

Recent community posts

Okay

What other languages will you translate the game into when it comes out on Steam?

Although you could make a level that teaches players the mechanics of the game, for example, a level where the village where Nesche lived was attacked by orcs and she had to hide, while trying to escape, but eventually she would be noticed, captured and made a slave, at the same time show how Nesche became a slave and let new players get acquainted with the game mechanics before the start of the game itself, and the title of the level itself would be an introduction or something similar, also make a function in the gameplay settings that turns off the training, because I'm tired of seeing this training every time.

Okay

Make a function for the sitting orc in the first stage, so that he sometimes goes to check Nesche, if Nesche is in the room, with some probability she will be raped or put on a collar and taken to the room with the end of the game, where Nesche is raped by 2 orcs in shackles, after which Nesche will be put on shackles again, and if not, the orc will scream that the slave has escaped and will run to look for her in all the rooms, and if he does not find her, he will go to walk from the first part of the first stage to the second, sometimes going into Nesche's room, if he finds her there, he will go to sit again in the room where he was, the same will do the second orc, who is in the second part of the 1st stage (he will run around all the rooms looking for Nesche, and if he does not find her, he will go to walk again), the higher the difficulty, the higher the frequency of checking Nesche.

I think this is a good idea.

(1 edit)

By upload a post do you mean a new post in the Development log or write a new post in ci-en?

Can you share your plans for future updates and the future of the game itself, if it's not a secret?

Addition to the previous proposal, I suggest making different variations of hentai poses, for example, in one, Nesche's legs are wider apart and her hand is lowered, in another variation, Nesche is more inclined, this will be a nice little thing for the players, Nesche can't be raped in the same pose.

Save and return button does not work in gameplay settings

I won't tell you where this place is, otherwise you'll start using it.

I found a very big omission in the gameplay, at stage 6 I found a place where the enemies simply did not see me, they either did not reach me, or when they left the corridor in front of me, they did not see me because they did not look at that place, I suggest reworking the AI of the enemies, giving them the opportunity to sometimes enter rooms, make their routes more complex and confusing, for example, an orc walking along his route can suddenly change his walking path or enter a random room, I also suggest making interesting mechanics, the pace of walking and the noise created by enemies will change from time to time, then it will be possible to confuse the player, the higher the difficulty, the higher the chance that the enemy will change the route, enter the room, change the pace of walking or the noise he makes, with these innovations the gameplay will become several times more intense and difficult, I hope that you will correct such an omission in the gameplay, also, I found a possible bug when the slime notices me and I leave help in which it is located, then the mucus seems to forget about my existence.

I didn't think my suggestion would be SUCH popular, I hope you add my idea to stage 8 because I'm not the only one who wants this, I think a lot of people will like this stage, just don't make it like step 4, I finished it in 10 minutes.

I have an idea for the eighth stage, the dungeon where Nesche is located will be attacked by insects, after defeating all the enemies, they will kidnap Nesche to their hive for reproduction, this stage will be large, will consist of several "sectors", I can name some: the sector where the queen will be, the sector for reproduction and storage of insect eggs (Nesche will be there), the sector where insects will live, each sector will be divided into parts, for example, the insect dormitory sector will be divided into different classes, the stronger the insect, the higher the class of its room, in high-class rooms they provide a personal slave, warehouses, a dining room and other rooms, if Nesche is caught, she will either be brought to a high-class room, or will end up in the sector for reproduction and storage of eggs, the closer Nesche is to the queen, the stronger her opponents will be, I also suggest gradually telling the player the history of this hive, I hope you liked my idea.

Check out Ci-en, the game will be updated in two days!!!

I think there found a lot of bugs in the code...

These are not all my ideas...

Can you explain why you think so?

I came up with more ideas for the game, and also edited old ideas:

1. This is an addition to the second idea, during the rape, health will also be spent, if the health runs out, the main character will turn off, and then wake up in shackles, when resisting, health will be spent more, also, if the enemy, being in a rage, begins to rape Nesche, the rape animation itself will change, where the enemy will be more brutal and aggressive, also, it will become much more difficult to escape, if you manage to escape, the enemy's stun will end faster, another addition, when Nesche resists, another animation will be played, where she tries to free herself, this animation will change if the enemy who rapes her is in a rage. 2. Supplement to the first idea, if Nesche is raped by representatives of the mucous membrane, and Nesche cums, then the game will end, the same will happen if she switches off due to running out of health.

3. Add mechanics of quiet walking and disabling enemies from behind, when Nesche sneaks, then her health will be spent, when Nesche sneaks, then it will be very difficult to hear her, what will she use, if Nesche sneaks up from behind, then she will be able to knock out the enemy with some chance, after a while, the enemy will wake up, if she fails, then the enemy will become enraged.

4. Supplement to the mechanics of rage, if the enemy becomes enraged, and Nesche surrenders, this will not help her, he will continue to run at her until he knocks her down and starts raping her.

5. Pregnancy mechanics, if Nesche cums, she will have a chance to get pregnant, but the player will find out about it when her belly starts to grow, the more the enemy cums, the greater the chance of getting pregnant, if Nesche gets pregnant, her belly will start to grow (not like a "slide show", where after a while, the belly without animation will just increase, but so that the belly increases, pixel by pixel, well, or at least, there were animations of transition from stage to the next stage), there will be three stages, the first, at this stage it is not yet clear whether Nesche is pregnant or not, the second, the belly has increased, but not much, the animation of walking, standing still and running has changed a little, enemies will also rape Nesche if they catch her, but it will become more difficult to resist, enemies will not cum inside, the third, the belly will increase greatly, the animations of running, walking and standing still will change again, Nesche will stop running, they will rape her, but cum inside will not, if Nesche starts to give birth, then the animation will start, and Nesche will moan, when the child is born, he will cry, everyone on the level will hear his cry, and they will run to this cry, when the baby is picked up and carried to the exit of this level, entering it, if Nesche killed someone, then a new enemy will appear, he will also enter through the exit of this level and begin to patrol this level.

6. Add interior to rooms, cabinets, chairs, beds.

7. Add different types of rooms, a dining room, a kitchen, a warehouse (I already told you about it), rest rooms, rooms for slaves, rooms for enemies, weapons.

8. Add more languages to the game, for example French, Russian and others.

9. Add more rape poses, and under what conditions they can be activated, for example, when Nesche licks, or stands, or runs.

Sorry if you see any mistakes, I wrote using a translator.

What are candles used for?

I found bug, during the Fat Goblin's irrumatio animation, when the goblin cums, the animation itself will rise up, and when he finishes, it will fall down (this bug occurs in the animation when Nesche has no limiters)

I really liked the game, I will wait for further development of this game.

Attention! If you don't like reading sexual content, don't read my comment!

I have some ideas for updating.I will also generalize about people, mostrans, and representatives of the mucous membrane with the word enemy, but I think you understand, representatives of the mucous membrane, and monsters are also exposed to these new update, if mentioning humans, representatives of the mucous membrane, or monsters is necessary, i do it.Sorry if there are grammatical or semantic errors, I am writing from a translator.

1. The mechanics of arousal, when Nesche is raped, her arousal rises, there are three stages in total, the first: Nesche herself does not change in any way, the arousal passes over time, the second: the face turns red, the facial expression changes, the animations of walking, running and standing change, a debuff appears, Nesche begins to "flow", during this During the "process", enemies are more likely to detect her by smell, in order to get rid of arousal, Nesche will masturbate, but she will do this only at the second stage of arousal, when she finishes, arousal will reset to the first stage, and after that it will pass by itself, masturbation will also create a noise that will make it easier for enemies to find Nesche, upon reaching the third stage, Nesche will have an orgasm and turn off, and after wakes up in shackles, if Mostr finds her masturbating, he will rape her, but not by beating her up to knock her down, then arousal will accumulate.

2. Mechanics of resistance to the enemy who rapes her, in order for Nesche to be able to resist, there are several conditions: her health must not ended, Nesche is not in shackles, has not reached the second stage of arousal, has not voluntarily surrendered, if Nesche manages to escape, then the monster will stand (or lie down or hang) in "shock" for 2-3 seconds, giving a chance to escape, and then it will return to normal, as well as the difficulty of resistance depends on the strength of the monster, for example: it is easy to escape from a goblin, but it is difficult from a golem,the same goes for the difficulty of the game, the higher the difficulty, the harder it is to resist,In order to resist, you need to press the buttons that are responsible for Nesche getting up from the floor when she falls.

3. Changing the animation of violence, the animation of violence will loop until Nesche reaches orgasm or runs away, at different stages of arousal, Nesche's face and movements during violence will change, at one stage, one face and body movements, at another, another face and body movements.

4. The ability to turn censorship on and off, I don't know much about this, because I don't know the laws very well, but if it's possible, I would be happy to see more detailed nudity and genitals of enemies and Nesche.

5. After the rape, if the enemy managed to cum and Nesche escaped, semen will flow out of her.

6. Opportunity to surrender, Neshe will raise her hands and surrender without a fight, then she will be raped first, and then she will wake up in shackles, retaining all or some of her resources.

7. Add one warehouse to all levels, when Neshe throws out items, after a while a goblin or orc will pick them up and take them to the warehouse, initially there will be resources in the warehouse, the warehouse will always need to be hacked with a master key, even if it has already been hacked, her resources will be stored in boxes with a separate texture.

8. Allow enemies to enter rooms, not just walk through the corridors, then the gameplay will become more complicated and scary, there will be a chance that the enemy will enter the room.

Two days have passed...