Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Genesis

6
Posts
4
Followers
A member registered 82 days ago · View creator page →

Creator of

Recent community posts

Great game, thoroughly enjoyed it. If I had to give some constructive criticism, it would be the lack of anything automatic, or aoe. Being able to only click one item or worm feels bad. Same with constant spamming of food. However, that could already be solved by mechanics not in the demo, but if it isn't figured let you know. I recently made a game that is similar to this, but much more inferior lol. The art and music and sfx really do help bring the game up a level. The full game looks like it will be pretty cool.  

yeah sorry that happened. hopefully the bug is fixed, and won't be an issue going forward. I sent you a friend request on discord, and can send you it there. If you don't want to do that I can reply here with it. Whatever works best for you :D
Also Man you got far lol. I am currently working on a prestige mechanic, for next big update, so hopefully you'll like it.

Hey everyone — quick heads-up about saves.

A WebGL save bug meant progress sometimes didn’t stick after refreshing the page (it looked like a full reset). A fix for that is in the latest upload.

If your run got wiped by this: sorry. Reply here or message me with roughly where you were (stage cleared, about how much gold, which upgrades/paths you had, Secret Rares if any), and I’ll make you a replacement save file to import.

Tips for now: • After big progress, use Settings → Export Save and keep a copy • Make sure you’re on the newest build, then import if needed

Thanks for your patience — and thanks for playing.

dude thank you for writing all this out, seriously. super helpful.

on the gold thing — you were right that the big in-run number vs what you actually walk away with felt broken. wasn't lag or a calc error though. higher stages intentionally nerf you (including how much gold gets banked), and i just did a bad job showing that, so it read like a bug. cleaned that up and made the modifiers clearer.

separately, your suggestions were really good and i ran with them. added the bulk-sell / skip nested packs upgrades so the board doesn't have to explode, and the boss gallery cards (secret rares — cosmetic for now). hopefully that gives people something to chase besides the mid-stage reset farm.

appreciate you taking the time on this

hey! yeah that looked really wrong — my bad.

wasn't a bug or overflow though. i just didn't make it clear that higher stages slap negative modifiers on you, including how much gold you actually get to bank at the end. so you'd see this huge noted total mid-run and then the real banked amount felt like it "broke."

fixed the UI so it shows banked gold properly, and stages explain those modifiers better now. also added some other stuff from the comments by invadingoreo (nested pack selling, gallery or boss drop cards). thanks for the screenshot, that helped a lot

many of these are being or have been fixed in current version im working on. When i finish the big patch I will upload here.