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GenericConfluent

8
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A member registered Feb 28, 2023 · View creator page →

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Thanks for the feedback. Yeah, the weird snake-spawning thing was probably me. We were in a rush to get this in so we spent the last of our time bug-fixing to make it playable. The spawn area should be the entire area around the player off-screen but I made a mistake somewhere and now they only spawn below the player. So for anybody looking for snakes, you'll probably want to head directly downward most of the time. Also, the top score I've seen was like 240000 by a child who I got to agree to the condition of only heading down most of the time so he could get a proper game experience.

This is actually pretty fun. The way you got around the problem of killing the snakes is pretty clever. 5/5 creativity.

For people who can't move that is kind of intended. The tier 2 keymap is probably easier to understand because it doesn't change so try that out if you're a beginner. Sometimes there will be conflicting keys and you genuinely won't be able to move even after trying all the alphabetic keys, if that is the case just restart the game.

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Just to help along the judges: When you first spawn you're going to want to walk up to the hooded figure and press E to interact. Then press enter to go through the dialog, then figure out the keymap and walk over to the house door and enter with the remapped E key. All inputs will always be alphabetic. That's all the help I can give you. If you can make it to the end you have a special kind of talent.


Also don't stand by the mushrooms too long. They will infect you and might make you walk of the edge.

Source code here: https://github.com/GenericConfluent/suffering-and-sacrifice

Thank you for the idea williamv4. Also don't take the art, get permission from AwkwardTobi

I like it. Nice ray gun.

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Nah, it's just the `SharedArrayBuffer` support that's missing.  It's a weird error message on the part of the Godot devs, but if you go into settings and check `SharedArrayBuffer` support the game will probably work. Also thanks for putting up the source code, I should have done that since it was a good idea. Now I can compile the game on my mac. Score.

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1:32s to spare.