next update will have some sort of battle gimmick to make that part of the game a little less monotonous
Gem
Creator of
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This game is the perfect RPG Maker game. It had basically everything I could have possibly wanted from a game jam submission. It's short in length, it has a very distinct atmosphere, and it's very aggressively Australian, which I absolutely love. It has a really unique and fun tone for what is an incredibly morbid plot, and it's paced pretty much perfectly. No complaints here. I loved every second of this. I gasped when the kangaroo died.
There's some very noticeable issues with collision in this game. That, plus the slow 4-directional movement, made playing it feel honestly kind of frustrating. Other than that, the game functions fine. Art is ok and the music is good. With some work this has potential, but in its current state I find it clunky and tepid
It's insane that this game (which was somehow done in two weeks) can have such an expansive world, be very entertaining, have an incredible atmosphere and vibe, and have some genuinely innovative puzzle/platforming ideas. It's a little long for the sake of the jam, longer than probably every single entry in the jam, but that's really the only problem I had with it. I want more of it, I will pay money for more of it
It's a flawed, but nice visual novel. I got two different endings, the one where you go home and it starts over, and the one where you befriend Kira. I don't love visual novels, but this one was short enough to at least keep my attention. Graphical style was unique. It's not a bad experience, I just don't really have much to say about it. Other than the music can be a little grating
I LOVE RPG MAKER 2003!!!!!!!!!!!!
(Also, I recommend for future RPG Maker 2003 games, just exporting it pre-baked with the RTP, and then having a pre-installed copy of the game avaliable to download. It'll make the file size bigger, but it'll be so much more convenient for the player!)
anyways
I LOVE RPG MAKER 2003!!!!!!!!!!!!!!!!!!!!!!
https://ko-fi.com/rbxgemini
There's no obligation to donate or anything, but if you would like to, there's the link!
Yeah, I really enjoyed this. Honestly, the only drawback that I found is that whenever the opponent is looking away and you're trying to set the clock back, you can actually accidentially push it back too far and cause the match to restart. I still REALLY enjoyed this though. The dialogue was cute, the art design is great, the theme implementation is spot-on, and the fact that yall even coded in a whole physics engine into this within 48 hours is nuts.
Made it to level 32!
The only complaints I have with the game are that the timer on the bottom is a bit too harsh, like, you'll end up nearly losing fairly quickly even if you haven't missed a single note. Also, an option to have a delay setting for input lag would be good. But I loved this! (Being a masochist, I naturally would.)
Game Title/URL: https://rbxgemini.itch.io/bioqubic bloQubic (pronounced block-ubic)
Pitch/Information: A forgotten puzzle game from the early 2000s where you control a little block dude (Qubic) through multiple stages, and absolutely nothing is wrong or strange about the game.
I'd like feedback on: Anything!
^^ IMPORTANT ^^
I've found a gamebreaking bug in the game around a day after submitting. Basically, if you lose the tournament, it'll prevent you from progressing any further in the tournament, just giving you a blacked-out screen. I know exactly how to fix the bug, and am planning on patching it ASAP.









