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gelatinouscubism

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A member registered Jan 18, 2021 · View creator page →

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Potentially. I've already got it on Drivethrurpg.

Negative, those are still coming. I'm hoping to have the physical rule zines out in a few weeks and adventure packs available soon after.

https://gelatinouscubism.itch.io/advanced-dungeon-goons

Advanced Dungeon Goons is the 2nd iteration of a 'classic fantasy' hack of Nate Treme's Tunnel Goons. It takes inspiration from other systems like classic D&D, World of Dungeons, Traveller, and mashes it together for a slightly more crunchy, but still fairly rules-lite, system. Just need 2d6 and some friends.  

In this 2nd Edition of Dungeon Goons, I've expanded on the simple fighting system to incorporate ranged weapons and reactions, and embellished more on Magic and its various forms. All new layout design and art from yours truly, a printer friendly version, and custom character sheets.


Hey, sorry for the very late response! I've gone back through the additions I added and I noticed a few discrepancies (more than just the great weapon redundancy) and a few "holes" I wanted to fill. Thus, I am putting together a 2nd edition with fixes and a slightly larger page count. Stay Tune!

Hello Everyone!

I got a comment asking about clarifications and having a discussion board active and I thought that was a great idea to implement. If there are any questions regarding the adventure, please post them here. I will do my best to respond quickly!

Hey thanks for the support!

I'm happy to forward a download link here for anyone that requests it. 

Absolutely! I've got a print run on order and expect that to arrive in about a week.

My bad! These steps should get you there:

  • Print from one of the Spreads files.
  • Print with two-sided and make sure it's referencing the "short edge"
  • Staple then cut along the crop marks.

My bad! I forgot to connect the card processor to my itch account. It should be good to go now.

Oh I'm glad! Sorry for the late response, but please don't hesitate if you have another question—I'll be quicker on the draw.

It can be something they wander into. Otherwise, there is a treasure map that may lead them to find it.  

thank you for the catch, I will note that.

(1 edit)

Thank you! The traps could indeed be whatever the referee comes up with. For the most part, I was pulling traps from the 'Designing a Dungeon ' Section in the OSE Rules Tome. 

  • Archway trap, room #2 is a basic falling block trap(1d10, save vs. petrification)
  • Room #3 is labeled 'a' on the map, but the entry on the Key is labeled 'Treasure'.  Room #11 I forgot to included but it was nothing more that minor treasure if found. Referee's choice on that one.
  • North door, Room #11.  Standard Dart trap (1d6 darts, 1d4 damage each)
  • Yes, good catch.

That is a great idea. I think once all the backers have had a chance to read through, I'll be able to compile the FAQ and errata for this module.

 Hello and Welcome!

This community message board is for discussion of the adventure zine, reporting errors, and for clarification. I will do my best to respond to any questions and offer clarification as the need arises. Thanks everyone!

(1 edit)

Thank you for the feedback. I can supply a non-flattened version of the PDF to include selectable text. 

edit: The added selectable text version has been added. To clarify, I had so add a separate version because the publishing software won't embed all fonts, specifically the bold text. This was unacceptable to me for readability in the final version, so I chose to outline all of the text to images. 

The added version has selectable text, but is missing the bolded text. I fought the software for hours trying to remedy this issue to no avail. I apologize for the inconvenience of multiple PDFs, it can't be helped at this time.