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geg321

12
Posts
A member registered Jan 27, 2023 · View creator page →

Creator of

Recent community posts

George Gonzalez:
I think that the concept of the game is very cute and like the level design as it stay in the concept you were going for. I think the UI could use some work as the images of the cat with the heart is a bit distracting and large. I also think it might be better to change the thickness of the font and color to make it more visible. The enemies are a bit tough so i think it would be nice to balance the player speed and hit box a bit more.

George Gonzalez:
Really fun game and I like the the cute artstyle with the cool 2D character and 3D work gamestyle. I think what you have so far works really well and the story is cute and not too complicated. I would say if you want to continue with this you can add more content maybe a new house or new level but that is a just for the future. Overall great game!

George Gonzalez:
I think this is a very cool concept and like all of the different kinds of levels and love the model and art style. great vibe! I think that the scope might have pushed you guys a bit as you took on a lot but you made it work well with the time you had I do think polishing some the mechanics a bit more would make the game more fun to play.

George Gonzalez:

I like the level design as it feels hard but not impossible i also like the concept that you have and the models that you have in. I think that you could spruce up the UI and also more of an art style for the level design and make the enemies more clear and the goals also clear by making it maybe glow.

George Gonzalez:
I really like the story behind the game and the art style. i think you could add more animations to make it look more like the way you move and  I think you could work on the jump feel as it feels like i am barely making jumps that should be easy to make.

George Gonzalez:

I think what you did is really fun and unique. I like how well you make the game frustrating but doable in practice. I do think that you should add more things that hint to the player what they should do after they die just to make it a bit less repetitive. 

George Gonzalez:
I think that you did really well with keeping the art all in the same style and concept. I can see how much you improved and how much work you put in from your test run to your presentation as the game feels a lot better now as before some parts felt too slippery. I think if you were to move forward with this game you might want to make it clearly that enemies are dangerous as since they are cute they don't seem dangerous when the player first encounters them.

George Gonzalez:
I like the open map with different "biomes" or areas. I think it works well for the ever spawning waves of enemies as it gives you space to move around while still allowing for enemies to come from all directions giving a fun active gameplay. I think that you could add new features like adding effects in the areas that are more prominent and could make for interested play styles that would use the areas to its advantage. 

George Gonzalez:
I like the old school pokemon/zelda feel and the open world aspect. I think that it would help the player if there was some sort of indicator, could be dialog or arrows, to show what to do or where to go next.

George Gonzalez:
I like that you were able to keep to a concept of animals while still creating fun different characters. I also think that you did a good job for such a complex game style. I think that the next step would be polishing you sprite animations and pathing code.

George Gonzalez:

I like that you created a variety of enemies and themes related to them to create a vague story for each character. The next step i believe would be to optimize and balance the characters just because some moves overpower others in an unfair way. but overall great game.