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geemili

6
Posts
7
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A member registered Feb 25, 2020

Creator of

Recent community posts

Nice game! The blocks that stayed with you could be a bit buggy if you move them into the places where other objects will respawn. Specifically:

  • If you push the block onto where you respawn, you’ll start inside of the block and you can then move any direction to get out of it.
  • If you push the block onto where another block spawns, the regular block will appear on top of the gold block. Pushing on blocks will move the regular block and put you inside the gold block. You can still move like normal from there. I found this out on the last level, where I pushed the gold block into the spot right below the gold door where the regular block is.

Though it also seemed like you used the gold blocks to intentionally set up situations where you get stuck and have to use up all of your loops, so I’m not sure if this was an accidental bug. :P

I reached the part with the tornadoes and died, but I don’t think that’s the end? I’ll need to try again I think.

Well thank you! I did start with a bit of a framework that I prepared ahead of the jam, but it mostly gave me access to WebGL, a minimal 2d rendering API on top of WebGL, and console.log. It’s also where I pulled the code for bundling it up into a standalone HTML file, though that’s more of a neat trick than anything at this point.

I’m open to chatting about the ideas, and I don’t mind if someone else steals them and does something with them. I went ahead and wrote a blog post on some of the ideas I had.

Though yes, mechanically the game is much closer to Iron Lung

Heh, yeah, I kept thinking that this would make sense as a horror game. However I generally don’t enjoy horror games myself, so I actually wanted to focus more on exploration and discovery. More like Tunic than Iron Lung I guess.

And thanks for the encouragement! It’s nice to hear from other people :)