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GearMonkey Studios

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A member registered Oct 24, 2017 · View creator page →

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Recent community posts

Alright, dash bugs are fixed now (and will be fixed for you in the next release)!

The 'infinite dash' is actually intentional, if you keep running after a dash you will maintain that velocity until you stop (you can test this by jumping mid-dash while holding a direction, this will do a long jump of sorts).

For a list of planned features, you can read the new DevBlog entry that i've just released, it will give you an idea of what i have planned for the game, more or less.

For now i'm focusing on gameplay related stuff, so XInput is not on high priority, but i'll get it implemented eventually, 

While the gun customization is limited for now, i'm planning on adding a bunch of single purchase upgrades (like the extractor) that modify the player's bullets and synergize with one another.

Thanks for the feedback!

Thanks for submitting these! the level generation still needs some work (the tile mismatch and open holes in the level are already in my to-do list).

Can you tell me more about the dash bug? does it always happen? was it upgraded or does it happen with the regular lvl 1 dash too?

Check the release notes at the NEW DEVLOG!

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