Perhaps it will. Muahahaha.
Thanks for the video.
I wouldn't say I'm in the industry per se, it's just that making games has been a hobby of mine since I was a kid. Started out in RPG Maker XP, moved to Construct 2 when it came out, and then started learning actual programming in GameMaker, which I used to make my last game back in 2015-ish. Been kind of stuck ever since then. Glad you enjoyed the game.
I managed to do something I'm proud of, and that I could see myself turning into a full game in the future. Feels good to finally somewhat finish a project after 10 years of just making prototypes. I also possibly wrote the most spaghetti code I've ever written in my entire life, but hey, it works.
https://gearbeitet.itch.io/franky-fresh-flips
Glad you enjoyed, and thanks for the suggestion! I am planning on adding a combo counter. About how to get higher, the current system is a terribly difficult to explain, but basically, your speed increases based on the amount of flips you did compared to your last jump. So, if you do 3 flips in one jump, and 5 in the next, your speed increases by 2 (5 - 3). However, at some point, you can't get enough height to spin any more, so you get stuck. Birds and satellites are supposed to help with that, but due to a bug they simply stop spawning eventually, LOL.
I want to know what kind of post-jam updates you guys are adding, if any. Is it strictly bug fixes, or are you adding new features? Have you already made them?
As for me, Franky's Fresh Flips is in serious need of balancing. From what I've heard, no one can get past 2000 m, and to get all achievements you need to get past 25k, LOL. Other than that and some scattered bug fixes, I'm planning on working on a final build, with more achievements, better graphics, different playable characters, customizable skate decks, and some secrets.
What about you?
Pretty fun gameplay. Surprisingly easy to control the ball. Of the problems I had, if any, is that I got really confused in the beginning. I think the starting area is too big and samey, so you can get lost easily. It took me a while to realise I was supposed to jump over the blue fence.
Also, I'll confess I don't really understand the sleeping part. The hamster is making sleeping particles, but his eyes are open? LOL. And I'm not really sure what those floating Z's all over the stage are supposed to be, either.
By the way, seems like the mouse didn't lock to the screen for some people, but it worked just fine on my browser.
Anyways, good game. Congratulations, from your 100th reviewer.
Finally beat it! Normal mode, that is. I don't even wanna try the hard ones. But it was pretty fun, and the art style and the concept are great. I have some problems with the gameplay, though: Because there's no visual or audio feedback when you get hit, it's pretty hard to get used to the hitbox. Also, when you jump, the speed counter goes off screen, and that killed me a lot. I would also like to have some indication that you're slowing down, like a different animation, or the character starting to wobble, or something like that.
Oh, and (this isn't part of the review, just an idea I had while playing) what if instead of pressing R, you had to quickly press the left and right keys to spin faster? Maybe that would add an interesting layer of challenge? I dunno.
Good job on the game!
You have a real nice base for a full game here, everything's very polished, it's satisfying to place down gears, and I think the idea could be expanded pretty far. However, I did think the levels were way too easy; there was practically no thinking involved in most of them, and when there was, it was mainly because of the darkness, so it feels a bit like artificial difficulty. If you want to expand this idea further, there's a lot of interesting mechanics that come to mind when I think of cogwheels: different gear ratios, chain drives, using them to activate mechanisms, etc. Well, I don't make puzzles, so I don't know how you'd go about implementing these ideas, I'm just sharing my inspiration. Anyways, good job!
Also, I was really missing restart and undo buttons. But maybe Baba Is You spoiled me too much.
Yours looks interesting, playing it right now :-)
Here's mine: https://gearbeitet.itch.io/franky-fresh-flips