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gearbeitet

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A member registered Feb 03, 2026 · View creator page →

Creator of

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Perhaps it will. Muahahaha.

Thanks for the video.

Thanks! Really glad you enjoyed.

Very cute game. I enjoyed the unique art style. Good job.

The only complaint I have is that, before unlocking the doors, I would try to open them and get stuck in the minigame, which was a bit frustrating. Other than that, great job!

Playing yours right now :-)

https://gearbeitet.itch.io/franky-fresh-flips

Glad you enjoyed!

Oh, air control will be good. It was kind of annoying having to back up whenever I wanted to climb a ledge.

I feel you. I do have a tutorial, but whether people bother clicking on it or not is another story.

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I wouldn't say I'm in the industry per se, it's just that making games has been a hobby of mine since I was a kid. Started out in RPG Maker XP, moved to Construct 2 when it came out, and then started learning actual programming in GameMaker, which I used to make my last game back in 2015-ish. Been kind of stuck ever since then. Glad you enjoyed the game.

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I managed to do something I'm proud of, and that I could see myself turning into a full game in the future. Feels good to finally somewhat finish a project after 10 years of just making prototypes. I also possibly wrote the most spaghetti code I've ever written in my entire life, but hey, it works.
https://gearbeitet.itch.io/franky-fresh-flips

Oh, don't worry, that's just the experience you get from growing up with younger siblings.

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Glad you enjoyed, and thanks for the suggestion! I am planning on adding a combo counter. About how to get higher, the current system is a terribly difficult to explain, but basically, your speed increases based on the amount of flips you did compared to your last jump. So, if you do 3 flips in one jump, and 5 in the next, your speed increases by 2 (5 - 3). However, at some point, you can't get enough height to spin any more, so you get stuck. Birds and satellites are supposed to help with that, but due to a bug they simply stop spawning eventually, LOL.

What an amazing game. The kid throwing physics were surprisingly realistic.

That would kind of remove the difficulty of the game, no? As much of a great game as SDBA2COTHP is,  it does kind of get old quick without a loss condition. I wanted Franky to have more stakes.

I want to know what kind of post-jam updates you guys are adding, if any. Is it strictly bug fixes, or are you adding new features? Have you already made them?

As for me, Franky's Fresh Flips is in serious need of balancing. From what I've heard, no one can get past 2000 m, and to get all achievements you need to get past 25k, LOL. Other than that and some scattered bug fixes, I'm planning on working on a final build, with more achievements, better graphics, different playable characters, customizable skate decks, and some secrets

What about you?

Cool game. Having to spin the mouse around the player is a bit clunky, but I did get used to it. Got a bit too easy, even. Also, I'm not sure I understand what some of the shop powerups do. Maybe some popup text explaining them would help? Sound was flawless. Good job. 

Glad you enjoyed. Respawning takes too long because the game is optimized like shit, unfortunately. I'll try out your game.

You're welcome.

It's not a skill issue on your part, I don't think it's possible to get much higher than 2000 m in the current build. I'll check out your vod. 

I don't like the word "bugged". "Packed with surprise features" is more accurate.

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Pretty fun gameplay. Surprisingly easy to control the ball. Of the problems I had, if any, is that I got really confused in the beginning. I think the starting area is too big and samey, so you can get lost easily. It took me a while to realise I was supposed to jump over the blue fence.

Also, I'll confess I don't really understand the sleeping part. The hamster is making sleeping particles, but his eyes are open? LOL. And I'm not really sure what those floating Z's all over the stage are supposed to be, either.

By the way, seems like the mouse didn't lock to the screen for some people, but it worked just fine on my browser.

Anyways, good game. Congratulations, from your 100th reviewer.

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Finally beat it! Normal mode, that is. I don't even wanna try the hard ones. But it was pretty fun, and the art style and the concept are great. I have some problems with the gameplay, though: Because there's no visual or audio feedback when you get hit, it's pretty hard to get used to the hitbox. Also, when you jump, the speed counter goes off screen, and that killed me a lot. I would also like to have some indication that you're slowing down, like a different animation, or the character starting to wobble, or something like that.

Oh, and (this isn't part of the review, just an idea I had while playing) what if instead of  pressing R, you had to quickly press the left and right keys to spin faster? Maybe that would add an interesting layer of challenge? I dunno.

Good job on the game!

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Here's mine. Hope you have fun, even though it's unfortunately practically impossible to get all the achievements in the current build, LOL.

https://gearbeitet.itch.io/franky-fresh-flips

Glad you enjoyed!

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video games https://gearbeitet.itch.io/franky-fresh-flips

Thank you!

Great idea, but it really relies on the platforming, which unfortunately doesn't feel very good. The jump is too low and floaty, I think. Also, bit of a nitpick, but I don't like how the character and the stage have different pixel sizes. Other than that, good job!

https://gearbeitet.itch.io/franky-fresh-flips

https://gearbeitet.itch.io/franky-fresh-flips

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You have a real nice base for a full game here, everything's very polished, it's satisfying to place down gears, and I think the idea could be expanded pretty far. However, I did think the levels were way too easy; there was practically no thinking involved in most of them, and when there was, it was mainly because of the darkness, so it feels a bit like artificial difficulty. If you want to expand this idea further, there's a lot of interesting mechanics that come to mind when I think of cogwheels: different gear ratios, chain drives, using them to activate mechanisms, etc. Well, I don't make puzzles, so I don't know how you'd go about implementing these ideas, I'm just sharing my inspiration. Anyways, good job!

Also, I was really missing restart and undo buttons. But maybe Baba Is You spoiled me too much.

Thank you! Old Flash game was exactly what I was going for.

Thank you!

Yours looks interesting, playing it right now :-)

Here's mine: https://gearbeitet.itch.io/franky-fresh-flips

Better battle pass than Fortnite's.

Good art. Dog's face matches the music perfectly. Though it seems like the jelly beans stop spawning at a certain height, and you can't get any further.

Very well made and juicy. Great stuff.
I have retracted 1 (one) Seriousness point for the fart sound, however.  

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There ya go:

https://gearbeitet.itch.io/franky-fresh-flips

Thank you!

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Seems like everyone got stuck at around the same height, so it's officially not a skill issue on your part. Thanks for playing.

skateboard

https://gearbeitet.itch.io/franky-fresh-flips

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EVERY SINGLE BYTE that makes up this game was made with my OWN TWO HANDS (except the fonts, the sound effects, the music, the engine, etc)

https://gearbeitet.itch.io/franky-fresh-flips