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GBu

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A member registered Oct 01, 2020 · View creator page →

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thanks dalton

This is a really great game. I tend to not like puzzle games, but this one is pretty unique. If it was a flash game on old newgrounds or something I wouldn't even be surprised. It feels polished and finished, 100%. The directional pipes add a really cool layer of complexity to your puzzles. It's like Bioshock hacking, but without stressing me out. My favorite part is how much the music adds. It's so chill it makes me wanna veg out and just relax.

The concept is really unique, but it could use some tuning. Other than that, I think it could be something special. Clicking too far makes the control a little obtuse, and the little character will shoot off in a direction really fast without much control. Making it so there's a cap or only a certain area you can click would likely solve this issue, which is the biggest one I have. A confirmation when switching between levels would also be a nice addition, since a few times I would be clicking a little too fast, and the next level would start, and then I'd accidentally send myself flying offscreen with no way to reset. There's definitely a lot of potential for a great experience here!

All the assets from Balloon Fight really help push this into something great. It controls pretty tightly and the floatiness is on the mark. The purple bits are a little confusing when you initially start up the game, because they don't immediately register as hazards in my brain. But, minor gripe. Otherwise, good game.
This song is going to be in my head for the next month.

Cool game. Love the art. Don't like the rigid jump, but you get used to it. All the original art really adds to it.

This is a really great game. I tend to not like puzzle games, but this one is pretty unique. If it was a flash game on old newgrounds or something I wouldn't even be surprised. It feels polished and finished, 100%. The directional pipes add a really cool layer of complexity to your puzzles. It's like Bioshock hacking, but without stressing me out. My favorite part is how much the music adds. It's so chill it makes me wanna veg out and just relax.

The first thing that stuck out to me was definitely the lighting, which works wonders for your game. Stepping on the pads felt way better because of the intense glow they had, not to mention the streetlights' ambiance. It's a fairly simple concept executed well. One thing I had a little trouble with was pressing the button while constantly moving, though that may have been a design choice. I'd play this a little more if it were fleshed out. Overall, fun game.

This was a fun experience, and a nice spin on current events. I liked the maze chase aspect, kinda like Pac-Man or something. One thing I would definitely say could use some tuning up or improvement is the hitboxes and colliders, specifically on the walls. It was a little hard to maneuver around bends, and sometimes I'd clip through a little bit. Otherwise, a fun concept! The maze part was my favorite.

This was a really interesting window into someone's mindset during the pandemic. It pretty faithfully shows how someone's mood will likely change, losing more and more things to either entertain them, keep them occupied or happy, or anything else to provide alleviation from the mental fog of quarantine. A solid piece! I really liked the scope of the game, it works well. Something I feel that could be improved is a little bit of interactivity maybe, just some small things to keep engaged with. Otherwise, I liked it a lot.

The title screen explaining the controls is a great addition, along with the timer. With some polish, I could see this getting traction fairly easily. The obvious things to point out are the basic textures and lack of sound, but the base of a really cool game is there. One thing I'd like to see is the ball being a bit weightier and less floaty, so you have to use inertia to our advantage more. Otherwise, this is extremely solid and I'd pay like $5 for a finished title like this.

This is a great proof of concept. What's not to love about pinball? The color scheme is great, it really reminds me of some neo-80s futurescape. A few things I would add in further development would be some feedback when you hit the ball. Some yuice (as Josh or the Swedes would say) would go a long way, the pinball machine's noises and flashing lights are notorious. It's like a syringe of dopamine directly into your brain. A few nitpicks I have is the speed and bounciness of the ball, the position of the camera, and the pivot spot of the paddles. Speeding up the balls and adding some physics to all the bumpers and paddles would definitely make it feel more like a pinball game. Otherwise, great start, lots of potential!