Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Gazump

15
Posts
2
Followers
A member registered Jan 10, 2024 · View creator page →

Creator of

Recent community posts

Hey! Thanks for the feedback. Messages like yours definitely make it seem like developing it further would be worth it.

Ah this is pretty cool! Gives me some serious Stacklands vibes mixed in with idle reactor type games. I'm not sure where you could take this further but I'd guess you'd eventually be able to build over buildings (where they're part of the recipe). Or have some sort of destructive combo which can clear out crappy old buildings. I had a lot of fun playing this. Nice job!

Ah amazing! Well done on finishing it, and thanks for the kind words. I'm glad you had fun! :)

Thanks! Yeah, some sort of highlighting when an action is selected would do it. Thanks for checking out the game!

Thanks! Initially, I was going to have it turn-based, allowing the player to perform one action per round and then simulate one step, but it was a bit slow and you missed out on seeing everything play out. I much prefer this way, but it does make the puzzles a lot more difficult because you have to predict that much further ahead.

Wow, thanks! I appreciate your very kind comments and I'm glad you had some fun (and challenge!)!

I really like the circular motion, super cool. Makes it feel like you can reach anywhere, but that's a bit of an illusion which makes for some great challenge. I couldn't really work out what the infection rates were all about but I assume you had some other stuff going on. Good job for the jam!

Good idea! Thanks!

(1 edit)

There is definitely a solution! I think there might be only one. My clue would be this: digger on the obvious tile to get water in. Bomb to buy some time (and set a fire!) and then the trick is where to use the last fire tool (it needs to do two jobs, and don't forget, it's not only trees you can set on fire!)


Thanks for playing :)

Thanks for trying it out! Yeah, I hadn't thought of potentially swapping 3 or 4. There's definitely room for a few more upskilling levels from 3 onwards. 5 and 6 would definitely be towards the end of a scenario/campaign. But with a bit of out-of-the-box thinking, it's doable :)

Absolutely! The trees were my favourite too. I'm not really an artist so I just did the best I could with what I have :) If I take this game further, I'll definitely get a proper artist to join to get involved!

Yeah, music is mostly placeholder too, but fitted the theme well enough for the jam. We added a mute button, just in case it got annoying!

Thanks for playing the game and for the honest feedback :)

Awesome, thanks for the feedback!

Ah thanks! Yeah, getting that balance right is tricky. I wanted to get a good mix of easy and difficult for the purposes of the jam (because the play time might be quite short). Your idea for better tutorial or signposting is spot on, and is definitely where I would take this! 

Thanks for checking it out :)

Hey! Nice game! I love the clean UI and the controls are reponsive and intuitive, and the style tying into the Gaussian vibe is great!

Gameplay is great for a prototype. I did find that I could pretty much play it with the highest power putter and rely on the straight hit for most of my shots. I appreciate this is a consequence of the "It's Spreading" theme and I'm not sure how I'd improve it, but it's just some feedback.

Great job!

Thanks for checking it out! I think I know which level you're talking about... The digger can be used in unexpected places! (Try it on forest or even shield tiles!) Every level can be solved but the last few are quite devious!