Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thanks! Initially, I was going to have it turn-based, allowing the player to perform one action per round and then simulate one step, but it was a bit slow and you missed out on seeing everything play out. I much prefer this way, but it does make the puzzles a lot more difficult because you have to predict that much further ahead.