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gavinb222

9
Posts
A member registered Aug 04, 2025

Recent community posts

Thanks! I had a bit of a think on it and came up with a way I might go about it - have each star track the angle to the octopus, and if the octopus has been to every angle relative to the star (I.e. circled around it) then it’s captured.


Of course it’s your game and I shall not tell you how to implement it, but that’s how it works in my head haha :)

really good, graspable concept well executed. car is definitely a bit slippery, I ended up falling off the track a lot of times trying to corner, but very satisfying and fun.

Once you can play the game, it's great! I shouldn't need to spend anywhere near as long waiting for the button that lets me go to the next dialogue option though. It takes forever, and I was frustrated before I even began to play.

Cool game!

I see others have submitted the same feedback as me - the concept is very cool, I wish the squares all did what they need to on autoplay. I find once I get to the third square, the first two stop obeying orders.

fantastic! best one I've played yet. I'm not sure how to code it out, but it's definitely frustrating when I went all the way around a star and dont get credit for it because the star left the region I circled by the time I finished.

Driving controls are definitely a weak spot (I'm playing on mouse and keyboard), but the concept and gameplay are fun! great game.

nice! hard puzzles, smooth movement. I don't love that the difficulty is both in the figuring out of the puzzles and then doing very annoying jumps with no checkpoints (unless there is a way around that I don't see). Don't tell me I'm just not trying hard enough, either.

Needs a lot of polish. I couldn't make my shadows move at the start of room 2, making it impossible to finish. Some good ideas, and I think potential for a clever game with some good puzzles if you keep at it