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GarryMS

10
Posts
A member registered Mar 25, 2025

Creator of

Recent community posts

Very fun game, even have multiple CGs, achievements/easter eggs. Beautiful pixel arts and fitting music too.

Very fun and interesting idea, I’m sure this would be a great little PvP game between friends

Very cute, very funny (unironically)

(2 edits)

Very fun puzzle game (though it might be daunting for non puzzle enjoyers), took me a bit to finally be able to visualize the pathing and backtrack from the key.

Thanks~

I went through a few ideas, in the end I decided to go with this because the other ideas aren’t “explosive” enough xP

Great update, I’ll take it xD Feel a lot more engaging than just mindlessly running right

Aight, I guess I’ll have to spoil some.

Stage 3,4 5 and basic movement Red enemy prioritize sideway movement first, that why you have to wait in stage 4 to make it stuck, and stage 5 literally call "sidesteps". This prioritization create a lot of interesting way to chose what wall to cover and how you can bait the enemy into different corners.
Stage 6 Bait and switch, as in you have to lure enemy out, then go back and hide behind the horizontal wall on the middle left. Then carefully go from top right counter clockwise to bottom left where you have to trap the nemy in the bottom left most corner
Stage 7 Start with a wait like stage 4, then bait and switch like 6. And then go down while letting the enemy stuck at the middle, next to the bomb. "To far end" is where you need to drag the enemy out, make it go zig zag (right-> down -> right -> down) all the way down to "a far end"
Stage 8 2 enemies! The bottom left is easy, the upper right is just another zig zag bait the bottom left corner
Stage 9 The last pattern, which is using the lone, single horizontal wall on the right to gain yourself vertical movement. It's kinda like the bait and switch

By the end of stage 9, you have encountered all the wall abusing and moving technique. The rest is just adapting to different enemies and environment stuff. You can always try to brute force the game xP

Stage 10, 13 Purple enemy prioritize vertical movement. So look for vertical wall to gain horizontal movement instead
Stage 11, 12, 14 It's dark. So I've (tried to) limit the gamestate by a lot so good luck. Stage 12 might be a bit hard though.
Stage 19 and 20 The smaller enemy only move one tile, most of the time this enemy is kinda useless. Except for stage 20, that stage is probably the hardest one in the original Mummy maze ("Mummy Maze Deluxe Pyramid 7", 5:52 mark if you can find the same video with that title) so I put it in without changing much

Well, good luck have fun. Spend your time responsibly >.> image.png

Actually kinda fun, albeit confusing game. Though, It's more like a  sandbox with banger bgm than a game with a goal xP

A simple game with quite the aesthetic (and cute "screenshots"). The mechanic and theme are good but the game is a bit short and has little replayability. This can be expanded to have stages and bosses, but that's scope is probably too big for one guy in a jam xD

Very fun game, great idea for a jam too. The movement could be more fine tuned and I wish the key can be rebind because this keybind go against my years of muscle memory playing Megaman xP
Stuck on the last level, my only critique is that it should have been made with previous level design but piece into a long stage instead. As of right now there are part that I simple don't know what to do (instead of know what to do but skill issue) so it create confusion and frustration. 
Level right before the last one (30 I think) is great, 100% my favorite due to how free and spacious it feels.