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Aight, I guess I’ll have to spoil some.

Stage 3,4 5 and basic movement Red enemy prioritize sideway movement first, that why you have to wait in stage 4 to make it stuck, and stage 5 literally call "sidesteps". This prioritization create a lot of interesting way to chose what wall to cover and how you can bait the enemy into different corners.
Stage 6 Bait and switch, as in you have to lure enemy out, then go back and hide behind the horizontal wall on the middle left. Then carefully go from top right counter clockwise to bottom left where you have to trap the nemy in the bottom left most corner
Stage 7 Start with a wait like stage 4, then bait and switch like 6. And then go down while letting the enemy stuck at the middle, next to the bomb. "To far end" is where you need to drag the enemy out, make it go zig zag (right-> down -> right -> down) all the way down to "a far end"
Stage 8 2 enemies! The bottom left is easy, the upper right is just another zig zag bait the bottom left corner
Stage 9 The last pattern, which is using the lone, single horizontal wall on the right to gain yourself vertical movement. It's kinda like the bait and switch

By the end of stage 9, you have encountered all the wall abusing and moving technique. The rest is just adapting to different enemies and environment stuff. You can always try to brute force the game xP

Stage 10, 13 Purple enemy prioritize vertical movement. So look for vertical wall to gain horizontal movement instead
Stage 11, 12, 14 It's dark. So I've (tried to) limit the gamestate by a lot so good luck. Stage 12 might be a bit hard though.
Stage 19 and 20 The smaller enemy only move one tile, most of the time this enemy is kinda useless. Except for stage 20, that stage is probably the hardest one in the original Mummy maze ("Mummy Maze Deluxe Pyramid 7", 5:52 mark if you can find the same video with that title) so I put it in without changing much

Well, good luck have fun. Spend your time responsibly >.> image.png