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Garrett_j

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A member registered Jun 16, 2021 · View creator page →

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The music was great, and the "LAST ONE" audio was hilarious. The "countdown" theme wasn't particularly tightly bound to things, but the overall game loop is a super fun puzzle. 

If you have a minute, check out the puzzle game my team I and made and give it a rate as well!

Really relaxing vibe! Great combination of art and music. Nice work. 

If you have a minute, I'd really appreciate if you checked out the puzzle game my team and I made as well and maybe give it a rate.

Neat little game! Great job getting this together so quickly! 

The "AGH" sound had me loling. Great job getting this together so quickly!

Really nice! Such a relaxing puzzler. You really stuck by that "less is more" philosophy with the level count (please make more!), but I thoroughly enjoyed my time with what was there. Really polished. Great art. Fitting music. Great job!

So many games just slap a timer on a game that otherwise has nothing to do with timing or countdowns, but this felt very thematically on point. Amazing art. Hilarious concept. Absolutely addictive. Had to keep playing until I landed on the moon. Big props. One of my favourites from the jam. 

If you have a minute, it would mean the world if you would give my team's game a look and maybe rate it too.

Cute game! Love the art and I had some fun defusing bombs for a while. The theme is present and gives the game a bit of an interesting twist, but overall it's a pretty simple idea. Great job getting this together so quickly! 

If you have a minute, I'd really appreciate if you checked out the little puzzle game my team and I put together as well and maybe give it a rate!

Very cute art! Love the little dog. Not a ton of game here, but finding bugs did pull me in long enough to want to keep going until I found them all.

If you have a minute, I'd really appreciate if you checked out the puzzle game me and my team made and maybe give it a rate!

Great job guys! Love the puzzles! Because of the constraint on puzzles all having to count through every number there was a decent amount of busywork in almost every level, but when the puzzles were working they were really working. Really cool idea. 

The quickness of everything made this feel great to play. There are so many simple platformers without a twist in this jam, but even the fundamentals like jumping feel fun in this little engine. The bow on top was a blast to play around. While the theme tie-in isn't particularly strong, it's hilarious. Great job!

If you have a minute, I'd really appreciate if you checked out the puzzle game my team made and maybe give it a rate!

Cool idea! Strong connection to the theme, though the level design felt a little stilted. The 'VI" to "9" converter in leel 5 was broken, so I wasn't able to complete that level. Really great visual design, though, and I love the creativity behind extrapolating the "countdown" theme into a factory-style game. Haven't seen any games like this one!

If you have a minute, I'd really appreciate if you checked out the game my team put together and maybe leave us a rate! 

Super polished! Fantastic job on this! The countdown mechanic feels slightly tacked on, but the polish and juice makes the game feel incredible to play. I love the minimalism and the simplicity of the effects. Strong design. 

If you have a minute, we'd super appreciate if you took a look at the game my team made as well and maybe give it a rate. 



Also I managed to do this :P

Fun little economic puzzle! Not super tightly knit to the theme, but I had a blast playing it. Great job!

If you have a minute, I'd really apprecaite if you'd take a second to check out our game and give it a rate as well :)

thanks so much for checking it out! Yeah, we wanted to include saving or a level select, but ran out of time. If you feel like picking up where you left off later you can press “end” on your keyboard to skip puzzles and find your way back to your most recent level.

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Excellent work! Really cool little puzzle. I think it hits the sweet spot between hard enough and not too heady. I could see these kinds of puzzles getting extremely difficult, but your restraint in level design was appreciated and made the full thing a treat to play.

We put together our own puzzle game as well, if you don't mind giving it a look and maybe dropping us a rating!

Excellent game. Great take on the theme and really well designed puzzles!

Cool idea! I've seen a few people playing around with similar concepts for this, but this one had a fun vibe. Loved the speaker stack enemies running after you. 

Thanks so much! So glad you enjoyed it.

You're so close! Seeing as you've only got a lock left, perhaps there's a way you could use that to cause a 1 to be displayed on the 3rd digit after all of your other actions have been used.

Thank you so much for playing and for such a generous compliment! It means the world to hear it resonated so deeply with you. 

Thanks so much! So glad you had fun with it. If you do feel inspired to go back and have another crack at it you can skip through levels you’ve already completed with the “end” key on your keyboard.

Wow! Thank you so much! It means a ton to us that you took the time to so thoroughly appreciate everything we put into this game. We all worked hard and it is such a compliment to have you pay attention to and appreciate that labour. 

As a team we’re all pretty big fans of games that don’t feel obligated to explain everything and trust players to figure things out. That philosophy of game design is a bit difficult to implement perfectly, however, and we’re noticing not everything was quite as intuitive as we’d hoped. We most definitely have plans to help smooth out the experience of learning how all of the important concepts work in the game in the future. Glad you were able to figure everything out regardless.

Thanks again! Your heartfelt encouragement is so deeply appreciated. 

the only thing I found myself wishing for at the end was an endless mode where I could try to go for a high score, perhaps with a life system so I can fail at least one or two puzzles before being eliminated. As is the core loop is great, but doesn’t really punish you too much for being bad at it or reward you much if you play consistently and make no mistakes. If I could show off how many rounds I was able to survive I would be motivated to lock in and really try to solve each puzzle rather than just rolling the dice and hoping for a good outcome until I win (which I did on a few puzzles!).

Thanks so much for playing all the way through! Glad you enjoyed the puzzles :)

This game feels really good. I love the core concept, though, I hate to say, it feels like it there would be much more room to create interesting puzzles if it wasn't jammed into a "countdown" theme. There's no meaningful mechanical connection between the core concept and the countdown here. The rules might as well have been "use all of the mirrors", as there was nothing unique about the mechanics of each mirror in order and the timer during the puzzles was more of a nuisance than something that elevated the core loop. It's a really fun concept. though. Great job on the game! Getting something like this finished and playable in 96 hours is a huge accomplishment.

Neat idea! I didn't totally understand what I was doing, but everything I clocked felt juicy and nice to interact with. 

Also, just a note: the debug/mechanic testing mode appears when you go into full screen mode. Had some fun with that for a bit haha

Really neat take on the theme! Engaging, especially for me as a drummer, trying to lock in and keep time to tell when the slimes will arrive at their intended destination. Great job on this!

Incredible. Super polished, spot on with the theme, really cool iterations on a classic logic problem, and the art and music are stellar. 10/10. Absolute banger.

Really fun core loop! Not super tightly linked to the theme, but Balatro is a fun game, even without the jokers. Great job getting this together so quick! The art is great and the sound is hilarious

Love the world. Digging is fun. Dynamite is fkn broken, but falling into the netherworld was hella dope. Also the house blasting off made me laugh so hard.

Really cool looking world! Hard to figure out what to do, but I love the modelling work you did with the gears and the tower. I tried moving the circles around to make them connect to the gears, and while I got them to interact, I couldn't figure out how to make them do anything meaningful in the world. A few more hints might be nice, but I can definitely tell some real effort went into this!

Great job! Simple take on the theme, but the execution is really good. Fun levels, tight feeling engine. I can definitely tell there are some Celeste fans in the crew. 

I had a little trouble finding "gate 3" on my first try, but I found it just before dying and gave the whole thing another go. Won with 5:55 left on the clock!

Hilarious. Taps into a feeling we all know too well as gamers. I didn't exactly understand what the timer was doing though? The core loop was pretty fun and I loled every time I looked up and saw mom freaking out.

Would have been nice to have a little more visual feedback on how the fan worked. I didn't realize it was doing anything at first and had to scroll down to check the instructions to be sure. When I whipped my mouse around fast enough, I saw that she changed into a calmer state, but maybe a basic particle effect and a sound when you mouse down would give the player a bit more of a hint that what they're doing actually has an in-game effect before we actually see mom start to calm down.

Absolutely. Keep at it! Interested to see how the post-jam build plays out! Give me a holler when it's out and I'll definitely give it a play :)

Creative take on the concept! Really enjoyed the puzzles and the minimalist art style worked (though was a bit confusing to look at at first)

Cartoon sounds were hilarious. Neat little concept! The art and vibe remind me of old school Pajama Sam and Freddie Fish computer games.

Well, I counted, and I downed, so I'd say we're on theme! Haha

Nice music choice and the art assets were cute

I've seen a few games play with this idea but it's an alright one. I agree with some previous commenters that it might have been both more challenging and more engaging if the timer were a bit shorter. The engine was a little janky and killed me after I completed a level, but obviously, forgivable for a 96-hour solo-developed game. Good job getting something playable together! It's a huge accomplishment to hunker down and make anything at all this fast.

Theming a little thin, but I really enjoyed the chess puzzles! Cool idea :)

Thanks so much! Loved your team's submission as well :)