I think it's whenever there was a warning in the network room, there wouldn't actually be anything for me to fix.
Garkon
Creator of
Recent community posts
Cool game! I tried my best to get as far as I could, but it was a bit hard ngl. It would be nicer if the controls were a bit more floaty and the character was easier to control mid-air. One more thing is that i could barely see at all outside of the character's little vision bubble, which also added a lot to the difficulty. Otherwise it was fun!
Loved the game! very deep philosophical themes and subtly touched upon. The way you have to balance not shooting to increase score multi and shooting to collect power-ups is fun and interesting, my score was around 500000.
Loved the commentary in between levels too! I liked how it seemed like you went off script and just kept talking. The art and animations weren't bad despite what you said in the description, I think it was very well done for a 4-day jam. The bosses were also very funny, i laughed a few times lol. Something that made it a bit hard was how one hit would kill the player, it seemed a bit harsh. Maybe instead of having so many power-ups, some enemies could drop health, that way some of the balancing could be fixed as well. I understand you didn't have long enough to implement all that you wanted to do, but i think it turned out great in the end! Well done!

