This is really good. Excellent job. Thanks for sharing.
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The glowing turds are awesome.
True story: I had an idea to make phosphorescent dog food so that turds glow in the dark so you can see them and not step on them late at night.
Turns out the level of phosphorus needed to survive digestion and allow turds to glow causes severe vomiting, diarrhea, painful cramping, and other horrible stuff.
Not a good idea.
So wait. The " this pack has been revoked!" for patrons means that if I join your patreon that I don't get this asset? Or... what?
Nvm, I get it. It's all about what is available as "always" and the expansions and etc... and such.
Your patreon tiers are a little confusing. I'd prefer a license to everything you have created and will release that gives me a discount over buying individually. Not sure if you have that.
Yes, they do take a lot of time. Once I get a sample "pre-pre-pre-pre-alpha" game I can put up on itch, I plan to do more 3D modeling and may take some time to do a few tutorials on building AI.
I was able to get the walls going in Unity rule tiles. I'm working through the rest of it. It's useful that you provided a reference document.
Well I purchased the bundle and I'm going to go through these and see if I can make some Rule Tiles in Unity. Sometimes it's hard to decipher the layout and I may ask a couple of questions, if you don't mind. The art looks most splendid!
I absolutely love your asset packs and have purchased most all of them. What I want to do is make rule tiles in Unity, but I'm clueless as to the layout you are using in each sheet (except for props and animations).
The hardest part about using huge spritesheets like this in Unity is that building without autotile is tedious and makes it a very monotonous experience.
If you could share a map in any format (Tiled tmx would be awesome) it would be very helpful as a reference.
Oh that's awesome! I'll have to give that a try. I had a really large tileset with very similar looking tiles and was struggling to quickly identify the tile in the tileset from a tile on the map.
Hi Szadi, I understand that it's 32x32 and the layers are logical. I guess what I should have said is that it would be useful to have a scene/map (like a Tilemap tmx file or something) that would show how the individual tiles snap together. It's taking me some time to put a scene together because many of the tiles look similar and I've been going with trial and error.
I'm only suggesting you share a sample scene so that I can reference it in a program like Tilemap or something. Thanks.
This is a really beautiful set of art. I could really use some notes or information about how the tiles are structured. Aside from reverse engineering your example pictures, I have no idea how the tiles are supposed to be stitched together.
Thanks for the reply. I know a lot about Unity, but I come from the 3D world and I'm new to tilemaps and such. I did notice that there are some importers for unity that will take maps from Tiled and bring them in. Perhaps I'll give that a go.
This is the asset that looks like it could do it. I just want to have auto tiling setup without having to spend too much time on it. I guess I'll roll up my sleeves and see how it goes. :D