Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

GAMEWORLD2026

6
Posts
1
Topics
1
Followers
A member registered 22 days ago · View creator page →

Creator of

Recent community posts

🏊 SWIM. 🚴 BIKE. 🏃 RUN.

This is the game I have wanted to exist for years. Nobody made it. So I built it.

IRON CIRCUIT is a rhythm-based triathlon game with real distances from four of the most iconic courses on the planet — Sydney, Tokyo, Nice, and Kona. You tap in rhythm to swim, pedal, and stride. You manage your energy across three disciplines. You race against 7 AI opponents who each have their own strategy.

The part that gets me every time is The Wall. You are at 70% of the run. The screen darkens. Your speed drops. Your energy drains. You have to decide — do I push through or do I conserve and hope the AI fades too? That decision changes every race.

My first completion of the Kona Iron distance took me by surprise. 3.8km swim, 180km bike, 42.2km marathon. When the finish line appeared and the crowd kicked in, I genuinely felt something. That is what triathlon does to you.

Tips for new racers: save your sprint for the final 5% of the run. Hit the aid stations with E. Draft behind AI opponents to save energy. And learn the rhythm — PERFECT hits cost almost nothing and give maximum speed.

What course are you starting with? Drop your first finish time below. I want to see who can crack a gold medal on Kona.

Race hard. 🥇

⚡ CIRCUIT ACTIVE.

This one is completely different from everything before it. No aiming. No clicking to shoot. Your weapons fire automatically. You move, you survive, you build.

12 weapons in the pool. Every level-up gives you a choice of 3 random upgrades. Every run plays out differently depending on what you pick.

My current favourite build: Orbit Orbs + Chain Lightning + Damage Field. Everything around you melts. But the Kernel bosses that spawn every 2 minutes will test any loadout.

Can you survive all 10 minutes? Drop your final weapon build and score below.

Good luck. The horde never stops. 🤖

Hey everyone — GAMEWORLD2026 here, indie dev from Melbourne, Australia.

Just launched my first three games today and wanted to share them with the community. All three are single-file HTML5 browser games — no install, no plugins, instant play. Pay-what-you-want on all of them.

——————————————————

🔫 SHADOW COUNSEL 2026

https://gameworld2026.itch.io/shadow-counsel-2026-leave-auto-filled-or-type-if-n...

Neon-lit endless runner with a legal twist. You play a defence lawyer sprinting through the night — jump over Syndicate thugs, fire blazing OBJECTION! shots, and collect case files. Simple controls, fast action, escalating speed.

Genre: Endless Runner / Action

Controls: SPACE to jump, CLICK to shoot

——————————————————

🧟 DEAD PROTOCOL

https://gameworld2026.itch.io/dead-protocol

Top-down zombie survival arena. Fight endless waves of undead — Walkers, Runners, Brutes, Spitters, and massive Bosses every 5th wave. Four weapons (Pistol, Shotgun, Piercing Rifle, Rocket Launcher), XP and level-up system with chooseable upgrades between waves, combo scoring, explosive AOE combat, and blood particle effects.

Genre: Top-Down Arena Shooter / Survival

Controls: WASD move, Mouse aim and shoot, Q/E switch weapons

——————————————————

🤖 NEURAL SIEGE

https://gameworld2026.itch.io/neural-siege

Year 2089. The AI network NEXUS has seized control of Earth. Cities burn. You pilot the last resistance fighter still transmitting. Horizontal shoot-em-up with five AI enemy types (Scouts, Drones, Assault Bots, Shield Units, EMP Walkers), NEXUS Core bosses, four weapons, an Overdrive system that rewards aggressive play, dual hull-and-shield health, score multiplier, and narrative transmissions between waves.

Genre: Horizontal Shmup / Sci-Fi

Controls: WASD move, Mouse aim and shoot, Q/E switch weapons, F for Overdrive

——————————————————

All three games:

- Single HTML5 file — plays instantly in any browser

- Procedural synth audio — no external assets

- Lightweight (7–15 KB each)

- Pay-what-you-want (minimum free, suggested $2)

- Works offline after download

I am building all of these from scratch here in Melbourne. Three different genres, three different aesthetics, all designed to be pick-up-and-play instant action.

Would love to hear any feedback, scores, or suggestions. I read every comment on every game page.

Thanks for checking them out — more games coming soon.

— GAMEWORLD2026

Melbourne, Australia

📡 SIGNAL ACTIVE.

 

Welcome to NEURAL SIEGE — game #3 from GAMEWORLD2026, built right here in Melbourne, Australia.

 

The year is 2089. The AI network NEXUS has taken the cities, hijacked the grid, and turned our own machines against us. Every defence has fallen. Every signal has gone dark. Except yours.

 

You are the last pilot still transmitting.

 

Four weapons. Five machine types. Boss Core nodes every 5th wave that fight back hard. Charge your Overdrive meter with kills and unleash triple damage when it counts.

 

My favourite combo so far: Rail Beam to pierce the Shield Units, then switch to Spread Array to clean up the Drones behind them. Nova Missiles for when things get desperate.

 

What is your strategy? Drop your best wave, kill count, and weapon of choice below — I read every single comment.

 

Pay-what-you-want helps me keep making Australian indie games. Three releases and counting.

 

Good luck out there. NEXUS is listening. 🤖


🧟 PROTOCOL ACTIVE.

Welcome to DEAD PROTOCOL — my second indie release, built right here in Melbourne, Australia!

Top-down zombie survival arena. WASD to move, mouse to aim, click to unleash hell. Walkers, Runners, Brutes, Spitters and massive Bosses every 5th wave — each one tougher than the last.

4 weapons to master. Shotgun spread. Piercing rifle. Rocket launcher explosions. Level up between waves and choose your upgrades wisely.

How many waves can you survive? Drop your best wave and kill count below — I read every single comment.

If you enjoyed SHADOW COUNSEL 2026, this one takes it to a whole new level. Pay-what-you-want helps me keep building Australian indie games.

Thanks for playing — and good luck. You'll need it. 💀

👔 OBJECTION! 

Welcome to SHADOW COUNSEL 2026 — my very first indie game, made right here in Melbourne, Australia! 

Jump, shoot blazing OBJECTION! shots, collect case files and survive the neon Syndicate night. 

How high can you score? Drop your best score or any feedback below — I read every comment. 

Pay-what-you-want (minimum $1.99) helps me make more Australian games. 

Thanks for playing! 🇦🇺

— Mr. Adrian Praljak