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GameTurtleInk

13
Posts
9
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A member registered Jul 08, 2024

Creator of

Recent community posts

Thanks for trying I will test it, if it doesn't work I will try to figure a work around out on my own.

(1 edit)

Sorry for not being too clear, I have the menu addon, I am trying to hide them from the little profile action bar that appears during combat since its shrinks the other actors when they get added and since they are autobattling I do not need them to show up in the command menu thing. I don't actually know what that menu thing is called.

How would I hide the summons from the battle status page. I don't fully expect you to answer this since i think it is mainly a Visustella thing causing my extra actors to appear. I just would like to know if there is a way to easily keep them from being drawn like normal actors since I am letting summons auto battle.

Any ideas on the next time we get some Nico solo content?

for example the animated scene thats the first gif on the itch page doesn't load.

There are a few scenes that show a blank checker texture. I just want to make sure those are actually unfinished an not just broken for me.

Do you use parallaxes or screen tints for the darkness though?

Ohhh I didn't realize I could put the opacity above 100. Thanks

What did you do to accomplish the huge value differences for the directional light showcase gif? I'm trying to design an extremely dark map with a bright light but most combinations I've tried have either just whitewashed or been too dim. 

Is there a way for an event to detect an event in its range? Like for example a turret shooting a wandering enemy that enters range

Odd its working now, when i tried those brackets the first time the choices wouldn't be active

(3 edits)

So when i make the conditions the condition requirements are not hidden in game.

The only other plugins im using are yours and a text image one.

Sorry about the current project being a mess I had everything sorted out and commented and then i accidently closed without saving so I just did not have the energy to redo it.