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Games In Grains

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A member registered Aug 02, 2025 · View creator page →

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Ooh mate, thank you so much! 😎

As we mentioned in another reply, this is pretty much all there is for now , we spent at least a third of the time just brainstorming and filtering ideas (we were honestly close to giving up ‘cause nothing felt original enough, haha).

Then at some point: a light in the maze and boom, we started prototyping at least this one mechanic!

If you’ve got any suggestions, shoot ’em our way!

Thank you so much! 🥰

We probably spent at least 24 hours just trying to come up with an idea we liked that could break away from the usual interpretations of the LOOP theme. Unfortunately, we only managed to implement the core mechanic, without goals or anything else BUT we’re planning to keep working on it!

Got any ideas on what we could add (or leave out)? We’d really love to hear your take!

Thank you! We tried to reflect that liminal/weird vibe we were aiming for through the art... do you think we pulled it off? 🙃
We were torn between going 2D or 3D, and in the end, for obvious reasons, we stuck with 2D!
Unfortunately, we couldn’t include everything and focused on at least shaping the core mechanic.
If you have any suggestions on what to add (or skip), we’d love to hear them!