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Thank you! We tried to reflect that liminal/weird vibe we were aiming for through the art... do you think we pulled it off? ðŸ™ƒ
We were torn between going 2D or 3D, and in the end, for obvious reasons, we stuck with 2D!
Unfortunately, we couldn’t include everything and focused on at least shaping the core mechanic.
If you have any suggestions on what to add (or skip), we’d love to hear them!