Fun game challenging for the brain. However the text input field is lacking editing functionalities, i used a text editor to solve all 40 levels in about 44 minutes
gamergeorge
Recent community posts
Just figured out the instructions
- the goal is to place all boxes on the buttons
- orange boxes can be pushed
- pink boxes can be pulled
- the colors of all boxes change according to the number of pressed buttons
- the row of colors above the map shows the color that corresponds to the number of pressed buttons from 0 to n
next levels have even more colors with different logic on them, not giving spoilers though!
As a zachlike fan i really liked this. I played it some days ago too and like the new look. But i got stuck due to a bug (i think) on "Port Timeout" level: my solution has 8 total timeout but still doesnt run. I think it would sense to refresh it when it loops again at the end or after CONT or by making the PULL instruction have 0 cost
just got it! thanks for the quick reply. And considering im greek myself it was pretty embarrassing not thinking about it 😅
And my brute-force thing was working, it was just me mixing up 0-based index vs 1-based index in my code... on to the next level 👍
(edit: just finished the game it was fun thanks)
(Edited by data-flux to hide a few spoilers)
The game is very interesting and innovative and i would like to complete it but im currently stuck on level 9 atomic. I think im supposed to use their atomic number but cant see how.
I have tried:
- replacing the names with their chemical symbols to form words/sentences
- same thing but using their atomic number for the order of symbols
- brute force each chunk (start-size pair) and check if its a valid gpg-encrypted msg which kinda worked only for "selenium" but doesnt work with it as the passphrase.
Any tips?
Also while im at it i would like to give some feedback about previous levels:
- on the [SPOILER] level, even using a monospace font, the [SPOILER] text is hard to read : theres a "68" which looks like it could be any of 68 66 86 88
- on the [SPOILER] the pattern is disambiguous: i tried too much with the wrong pattern "##*i when it was in fact [SPOILER]. maybe having only o[5] = [SPOILER] would avoid this
- on the mkv video level i had trouble extracting the [SPOILER]... but i guess i could slow it down with a better player
- and most importantly is the steep difficulty on the intro which i bet makes many quit: it wasnt obvious we had to investigate the game through its contents, and when i downloaded the game i tried to run it as an executable .exe (lol)