I just tried the web build. Promising start! I was confused about the description of the ice spell, it wasn't clear that an ice attack hit every square. Wasn't sure if ice did something else, like create walls around you, or increase your defense, or something. On that note, would be nice to see spells differentiated more. I assume that's in the works. different tilesets for different areas is a must. I never encountered the curse spell in my playthrough.
After basic mechanics worked out, looking forward to more complex gameplay that will allow for more strategy, i.e. more choice over how to level up the character to differentiate different runs. (i.e. something like the Shape That Waits stat allocation, or Dungeon Crawl Stone Soup with species and class).
DRL, as a fast-based roguelike, comes readily to mind when thinking about the playdate's style of game. Looking forward to seeing that influence here, maybe?