Hahaha true, I'm over 26 years old, hair fallen off, bad eyesight and a hunched back. But still, that's cool beans, I guess :P
GameGlis
Creator of
Recent community posts
Some notes:
- The text size in options is actually working in reverse?
- I don't think you need explanations for those options - they're pretty much self-explanatory. Maybe keep the explanations for the ones you really thing deserve them (like 'reduced motion'). Otherwise it is clutter and wasting player time
- Great effects, liked the sfx as well
- I don't hear any music atm, I guess it will come later...
- I'd prefer larger text in general. Hard to navigate and understand (it's obvious the primary target are mobile phones, but that's an even bigger reason to make it larger)
- Other than that, it really needs gradual introduction of gameplay elements. Might want to split it for the first time played or similar.
Really great work! I'd work a bit more on having things clear, maybe some work on the art. Good luck :)
Mostly technical feedback first :)
In the settings it would benefit if the different options were more spread out vertically. Also, the sound adjuster hovers outside of the bar, but isn't interactable. Would be better to have a slightly larger hitbox on those things, as right now it is a bit hard to change volume (UX > realism here). Not sure if I like how you exit settings by pressing outside the panel - I kept exiting a couple of times unintentionally. See how you don't have that happening in achievements for example.
The DEMO in the title screen looks like a button - would be better if it was next to the version and different than the buttons visually.
The in-game art is adorable, and I like the different peeps doing different things and so on. The timeout screen is a bit hard to navigate - all elements look like buttons - I'd somehow differentiate labels (info parts, non-interactable) from the buttons, tbh.
Upgrade screen would benefit from larger icons that are clear to understand and so on. I don't think you need 'm. menu' & 'exit' buttons in EVERY SCREEN :D Put it in the cogwheel at top, to reduce clutter, for example. It's a bit overwhelming. You might want to introduce different elements gradually, so the player has time to learn and adapt, instead of many options right away. Some kind of a curve...
Other than that, a cute game, really, no bugs I've seen aside from needed adjustments and further work, so cool beans! Good job :)
Wow, thanks so much for the in-depth review!
I'm taking notes, so this feedback is super helpful. I'll see about zooming in on the mouse as well as cycling the dialogue - both are great catches! Each level has its own couple of songs, so hopefully the full game won't get too much repetitive on the ear. It will actually be a lot of soundtrack, but you can never have enough, I guess :D
Really glad you liked the experience, and hoping to make it better with all the things coming to the full game, like different perspectives across levels. Keep in touch!
