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gamefreaksters

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A member registered 16 days ago · View creator page →

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Hi gamers,  I’ve been building this game solo, I wanted to explain a bit of the story behind it.

Play it here:

https://gamefreaksters.itch.io/gamefreaksters

Runs in the browser, no download needed, and it also works on mobile/tablet.

GAMEFREAKSTERS started almost as a joke.

I had always wanted to make a game, especially the kind of action platformer I grew up loving: fast, noisy, a bit chaotic, full of bosses, strange stages, power-ups, vehicles, special sections and that 8/16-bit arcade feeling. At first I only wanted to test a small idea, but little by little it grew into a full game.

I won’t pretend otherwise: the game was made with the help of AI. But it was not just “press a button and get a game”. I also used tools I’ve been learning throughout my life, like Photoshop, Fruity Loops, Premiere Pro and a lot of manual testing, adjusting, fixing, breaking things, fixing them again, and trying to make every stage feel different.

The quick version:

GAMEFREAKSTERS is a retro action browser game inspired by classic arcade run-and-gun platformers. You choose between two characters and travel through several worlds, each with its own theme, enemies, music, bosses and special gameplay sections.

There is an Indy-style demo stage, a time-travel city, a Conan-inspired volcanic world, an ectoplasmic ghost district, a jungle action stage, a ruined future, a robotic city, and a secret space stage.

The core idea is simple:

Run, jump, double-jump, crouch and shoot.

Collect power-ups to evolve your weapon.

Survive checkpoints, bosses and special sections.

Each world tries to surprise you with something different.

Some stages have hoverboards, mine carts, giant rolling boulders, flying cars, vehicles, turrets, first-person shooting sections, climbing sections, zip-lines, laser traps, jungle vines, boss battles and secret unlocks.

It is my first game, so I know it still has imperfections. Some things could be smoother, some visuals could be improved, and I’m sure players will find things I missed. But I also think that, the more you play, the more you see how much variety is hidden inside it.

That is really what I wanted to make: a game that feels handmade, weird, changing, sometimes messy, but full of ideas.

Why I’m posting here:

I’d love feedback on whether the game feels fun as a retro arcade platformer, whether the difficulty feels fair, and whether the variety between stages keeps you wanting to continue. I’m especially curious about the special sections and bosses, because that’s where I tried to make each world feel different instead of repeating the same level again and again.

It is a browser game, built as a single HTML project, and it can be played instantly.

Thanks for reading, and if you try GAMEFREAKSTERS for a few minutes, I’d love to know what you think.