wauw!!
Alex O'leary
Recent community posts
Wild. The Linux version didn't work because it's openly missing some linked libraries that they forgot to ship, I'm surprised that proton won't auto-figure the need for d3d*, likewise it's frustrating that the PROTON_LOG doesn't scream about this. Regardless, thanks anyway. I had basically given up on getting this running.
Hey! Just checking in! Thank you so much for these bugchecks! I'm sorry it took a while for me to play it, things have been hectic!
I used ALT and it didn't work, but F1 fixed the problem! I don't know why this is the case! It might be the mousepad accelerometer(?) glitching out maybe??
EDIT: Oh, I just tried to play the game, hitting ESC did not back me out of the character select screen. And the menu switching bug seemed to happen for the difficulty setting. But when I was in the game, and hit ESC, the menus used for in-game options, and the menu used for the game menu, all behaved correctly :(
It's also worth noting the arrow keys on my main keyboard are basically non-existent, it would be nice to have rebinding options (even if they're in a config file) so I can use WASD (or is that already an option? :o)
Thank you for this, I managed to remove the gamepad in the rebind controls menu (I think I tried to click on it, and that specific menu was only accessible via the arrow keys, or vice versa. the menu systems are kind of inconsistent and each menu seems to prefer something different).
However despite not having a gamepad set, the game continued to use gamepad graphics for the tutorial, luckily I had tried it (and it ran perfectly fine) on windows first, so I knew the controls.
Hi, I've tried to play it by using the mouse and keyboard.
The First Problem: It is impossible to bind any controls via the menu, or even a config, apparently. Meaning that I have to use the arrow keys on my laptop, as my main keyboard does not have them (yeah, yeah), this is pretty awkward.
The Second Problem: The graphics in-game do not seem to acknowledge that I'm using keyboard and mouse, so they show me the gamepad graphics.
These problems combine, into, The Third Problem: When it came time to tell me how to use the controls for "situational awareness", it told me to use the right analog stick. I tried the mouse (mouse grab failed when it was windowed, by the way), I tried WASD, neither worked.
I remember playing this via the demo several years(?) back, and I had a lot of fun, now I am not even sure how I am supposed to play it.
Thanks for reading, and for making what I remember to be a pretty fun game!
Played it through to the end. Oooooh my goshhh. So good.
I absolutely love this game. I wasn't getting anywhere at one point, so I took a 5m break. Best decision ever.
SPOILERS FOLLOW.At some point it feels like the game is over, and you can play it again. This is false, continue playing until you see a short credits thing.Using save/load as a game mechanic is the single most innovative thing I've seen in gamedev so far. Seriously. Changing one of the most basic systems that's usually meta-game stuff, and making it have an effect on the story? holy crap
Having a problem playing it on Linux. When I open it, it takes a while to start which is fine, but the menu select cycles very fast through all of the options regardless of where the mouses us or what buttons are pressed. I managed to get into the game by pressing the left mouse button quickly when the "play" option was selected, but it kept on cycling when I tried to leave the game too.
I can edit or reply with more details.
The game is really good, when I managed to play :)
No, you do not get a Steam key when you buy it on Itch. Last night I bought MidBoss and Caves of Qud. Midboss has a very clear place to get a Steam key (the bottom of the downloads list). Caves of Qud does not give out Steam keys. I bought it with the assumption that a random stranger on the internet would not lie about this, so thanks for misleading me and adding +1 to my misanthropic tendency, I guess.
I'm totally happy to be proven wrong, though.