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It's an okay game, though I wish I went in an actual ball pit as a child ):

So what I was trying to say in my video is that this game triggers a childhood fear in me, but also gives a nostalgic feeling. Games that were made for the N64 just hit differently, yeah the graphics and mechanics were a bit wonky but it worked in the end! However, they are not perfect when things go wrong in the cartridge or the console itself you get these creepy error readings, or in some cases the game works but things don't seem to look the same. Just think of it this way, you're about to play your favorite N64 game, and it's late at night, as you insert the cartridge you await the title screen only to get a black screen in white letters "Error Data Corrupted" or "Error Please Insert Game," followed by some brown noise and only the reflection of your face. As a child, those things spooked me I don't know why but it was creepy if that makes any sense.

Either way, can't wait for the full experience, I really want to know what happens afterward!

This game is literally like a box of chocolates, you'll never know what you're going to get! It could be something bad or something completely useless! A pretty fun experience except for the ending! Either way a great game!
I really want to know what that black mass was?! 

This game was amazing! Don't let the cute little frog fool you!
I really liked the interaction between the player and the frog, the small inside jokes and references in the game gave it a sense of "this game can't possibly be horrifying," boy was I wrong. When I got the third ending I didn't know what I got myself into. I loved the amount of work you put into the lore aspect of the game, even though it was short those research papers really carried the story! It's like the frog is an scp and it escaped the facility only for it to devour us! Either way a really great game!

I really liked this concept! It brings me back to those point-n-click horror games. It mostly reminds me of when I used to have my janky computer and the graphics would look exactly like this! I loved how when you clicked on the map marker it gives you a description of the location only to find some hidden meaning or corrupted data. I don't know something with technology failing us and giving us mixed signals, error pop-ups, and distorted text gives me the creeps! 

Gameplay-wise, it is pretty simple you go to the location, read the text, gather explore orbs and move on. The ambient music feels like we are running an ancient computer, you know the ones that make that brrr sound when it's working so hard to compute the graphics.

Now my theory is that something happened, most likely a plane crash in the forest. I believe that we are pilot that crashed the plane because near the end the mapfriend says things like "I'm just the co-pilot," and "it should have been you." I feel like the pilot is looking up information on the aftermath and stumbled upon this sentient map finder to make him relive his past. Either way it was a fun playthrough!

It was a pretty nice casual game! I really liked the visuals and the atmosphere. Is Garfield some kind of eldrich horror? I have seen a lot of different media where Garfield is depicted as some kind of distorted spooky creature lol. Either way, it was a fun gameplay!

I really enjoyed playing this game! I was not expecting the toilet to become sentient, but it was pretty funny! Loved the new entity called the toilet head. Overall, it was a pretty comical and entertaining exploration of the toiletrooms!

I don't know what to say, there is not much interaction in the game besides summoning some kind of eldrich horror being. But let's discuss it!

First, of I love the assets, they give off that PSX horror vibe. The ambient sounds of the wind, and whisper give it that isolated feeling. Because you're in the middle of nowhere where anything can happen and no one will know because you're in the middle of a wheat field. The entities themselves are creepy too! For me, it's the darkness combined with the unclear vision of the entities that give off the "I don't know what is out there."

Now there really isn't a story to the game, but this is the part that I love because it leaves the player to interpret and construct a story. 

Overall, I really liked this game! It shows less which in turn elevates the spookiness!

It's a pretty simple game! Just go in clean, pick up the trash, and maybe get killed by a demon, and mop the floor, seems like a high-risk low reward kinda job!

I really like the intro it gives it that comedic horror vibe! Fun game to relax while trying to avoid a demon! :D

This game is awesome and let me tell you why!

First off, the synopsis of the game really does set the mood and the background/story for the game. You're probably just some normal person trying to make some money so that you can sustain yourself, and what better way to do it than to apply for a position that has you working in an abandoned Laboratory gathering data from the depths. 

The mechanics are pretty simple and easy to learn once you get the hang of it, get this put it in here, press start, pull this lever, look at the screen, read, and deliver. Simple, it doesn't distract you from the overall premise of the game.

Assets and Atmosphere complement each other. The game feels like those grainy nostalgic point-and-click horror games, but in 3D and in first person! The music is not too distracting but does give that ominous grunge feeling providing a very unwelcoming and hazardous atmosphere.

Overall, I highly recommend this game to those that want an interactive experience in experimenting with unknown entities!

I will be honest here, I liked it better when the backrooms were just like a mysterious realm that was tied to our nostalgic childhood fears, instead of whole lore similar to SCP. But I really enjoyed playing this demo. I feel like if anyone wants to play a game about the backrooms it should be this one. 

The game is mysterious, it has entities that lurk behind walls and appear in front of you only to be seen for a few seconds. The low buzzing frequency of the lights gives off that eerie nostalgic feeling. I liked how you added a small video clip, in the beginning, kinda showing the "family-esque" type VSH recording to the protagonist falling and ending up in the backrooms. I liked how you implemented voice audio recognition, but it feels like it didnt do much. I suggest that you have the player say something or do voice dialogue, in my opinion, I feel like voice recognition should be used more often. Other than that I enjoyed every part of the game, now I just need to wait for the full release!

The store line was pretty straightforward. I really loved the assets and the atmosphere that the game gave off. It was pretty short and to the point. Overall, a pretty nice game to play for fun! 

This was a pretty damn good experience and representation of Liminal spaces! There is not much to say about it other than I wish there was more!! The only nitpick I have is just the random camera movements when the text is triggered. Other than that it was a sweet and short game!

This defiantly gave me a nostalgia drive from the 90s horror games. I loved the assets and how it was rendered in UE. I just adored how the UI was designed for the inventory, it really gave it that futuristic sci-fi look but also kept that 90s aesthetic. Overall a really well-made game for the short amount of time it was worked on. I really hope this demo develops into a full game, because it looks like a really good concept.

I loved the atmosphere and the environment. The only nitpick I have is that I wish there was more interaction with the Siren Head, the world seemed a bit empty and vast, given the task we needed to do. Overall not a bad game to play for fun!

I am excited for this game to be released/finished. I just love the overall concept and aspect of the game. I way that the demo is laid out makes you wonder how and what made Loretta this way, yeah it gives you a glimpse but I feel like there is more to the story than what is depicted. I really want to see how the story plays out. I highly recommend others to play the game!

This is a huge upgrade from the previous game, I just loved every aspect of the game and enjoyed every bit of it. The beginning cinematic gave me chills, and nostalgia because it gave off that old-school anime vibe. The music is also amazing! The visuals are even better this time! Even though I still don't know what is actually going on, I just want the main character to be happy ): but seriously, whyyy the cliffhanger!! now I cant way for the next part!!

I am a huge sucker for psx style games and retro horror, and this game does hit a hotspot. It's you're your typical horror movie but in video game form.

I highly recommend others to play the game just for the experience. I loved how it uses voice recognition to input the choices, it gets the player to interact with the story. A change that I would make is having the dialogue be time-based, giving the play a small amount of time to input their choice, in my opinion, this would give a sense of pressure. I would have also liked to know more about what happened to the main character previously, they mention that it wasn't his "fault" for a guy's death. But other than that it was good.

It's a simple game try to get out of the backrooms. I love the graphics and the atmosphere! Good job!

Honestly, this is one of the best demos I have played. I really loved the graphics, they were realistic and accurate. The atmosphere that the environment gave off, gave me some shivers down my spine. I would say that this is how a demo should be played out, it gives you background or synopsis of what the game is going to be about, gives you clues about the characters and their problem, you investigate, and then at the end, you are faced with the problem. I just loved how the ending played out, I don't know you guys should just stop reading my review and actually play the game for the great experience. I HIGHLY recommend others to play. I don't really see too many games out there that focus on alien abduction especially in the horror category! 

Ever wanted to live out your fantasy of being a sardine, well now you can. However there is a twist, you need to figure out if you're going up or down with no context.

The best part of the game was the small musical with the tongue parasite, I thought that was pretty comedical. But towards the end I was confused, I guess in the end no matter what choices we make or what tragedies we go through we are just a fat blob of flesh, muscle, and bone.

It's a pretty simple game inspired by FNAF and the Mandela Catalog. I'm not much of a fan of FNAF games, but this one was ok.

It's a pretty good game, really short and sweet. I love the VHS aesthetic and the graphics. I recommend others to play the game.

Holy carp, there is a lot to unpack here. Ok Let's break this up, I will first talk about the graphics, the dialogue, the music, and finally my own interpretation of the game. I apologize if I don't make a lot of sense. I also left a link to my video incase anyone wants to watch it!

The Graphics

I absolutely love the pixelated look. There are sections where the amount of detail is minimal that you're not really sure what you're looking at, but then there are other parts where there is just enough you know what is there. All I'm trying to say is that there is a balance to the amount of detail.

It leads the player to just imagine what is going on, literally like a visual novel. I also love the different shades of pinks and red. Overall, the graphics give it that mysterious and eerie feeling.

The Dialogue

Most of the time I was confused as to what she was saying, but I loved how you get to choose what you want to say to her. I loved the fourth wall breaks

because it actually feels like the character is aware of where and what she is. In my opinion, I haven't seen many games with fourth wall break, so that

was a unique part of the game. Even though there are no facial expressions or voice actors, the way that the text is displayed along with the visual image and music gives personality to the character if that makes sense.

The music

The music is filled with simple tones yet it sets the mood for each of the scenes.

My Interpretation (SPOILERS: Read at your own risk)

So, we start off with the title screen 'Help me Buy Milk!,' a pretty simple task right? Well, for us, yes, but for the protagonist not so much as you will see throughout the game. Once we get to the counter the cashier is not human, in fact, the people aren't human at all this could be that she wants to disassociate people because it might remind her of her father. Later it is revealed that after her father died she just wasn't the same anymore, that is why she is prescribed medicine. This is purely speculation, but I think the protagonist is suffering from some form of depression and split reality. I mean seeing your own father's death with his fleshy bits scattered all over the floor is pretty scarring and horrific. So we the player are probably a figment of her imagination, that's why she speaks to us as if we are in her mind. The Mom is pretty creepy, there is not much context to her other than demanding the protagonist to buy milk. But yeah that is as much as I would like to say about the game.

Overall, I wish I can give this game more than 5 stars, definitely one of my favorites. It definitely stands out with its unique aspects. I highly recommend others to play this game for its unique interactions, graphics, and story.

Hello! So there is a lot that I want to say about this game. First, let's start off with the graphics, it is similar to the ps1 graphics which gives it that blocky aesthetic, which I love. The 'customers' that you serve all have the same model, white outfit with their blue filled eyes which gives them that eerier appearance. They look human, but not too human. I really loved the beginning of the game where the player wakes up IN his car driving to the burger joint with a city landscape in the background with vapor-esque music playing in the background. It really set the mood for the game, it makes you think that it is just your average mundane nightshift type of day.  

The gameplay, it just your typical grab this, grab that and send it out. It's simple but these task distracts you and makes you forget it's a horror game. At first, I was like "there is no horror aspect about this game," until the end where things just start to unravel.

The ending was something that I did not expect. I don't want to spoil too much because I think you should play it to experience it but, the moment I started to realize what was actually happening I was in complete shock and awe. I'd say it's a clever way to end the game. It left me with more questions than answers.

Overall, I highly recommend that you play this game!

I really enjoyed this game. Even though we don't get to see the radio host, their voice acting gives a mental picture of what they would look like, it's what gave their character that extra sauce. The quick-time events really did put me on the edge. It's not really horror, but more of a comedy. Overall, I would recommend others to play it for the voice acting, well done.

I probably said this many times in my reviews and my videos but I will keep on repeating myself. I am a sucker for retro ps1 horror type of games. This definitely hit a soft spot in my brain. You got the ps1 graphics, the eccentric characters, the dark victorian ambiance, the pixelated boobs, and gore, and more importantly, you have the cliched kill the root of evil, money, and powerful villain.  Overall, I highly recommend others to play this game. Short and sweet! 

This game really gave me a good laugh, I loved how similar this is to real-life just a bit less sugar-coated. The ending was a bit bland in my opinion, but the rest of the game was well made. No jumpscares, just the harsh existential atmosphere, and emptiness to give you shivers.
A change that I would make to the ending, instead of the robot maybe include what happened to the other interns? Like, have the player walk into your typical office building and see all the interns are dead or just cardboard or something else.

I really liked the whole idea of the game. I wasn't expecting the player to be part of an experiment. The ending was a bit underwhelming, though it would have been nice to explore more about why we were the subject and what happened to the people in the grocery store. I loved the atmosphere, it gave me a sense of loneliness.  

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It's a pretty simple game, your casual "do these objectives and leave but don't get caught by the entity. " Overall, I'd say it's a pretty good game. Never would I have thought Spongebob would be in the horror category! Really loved the fact that it was made in Unreal Engine!

Interesting story! I really like the atmosphere and the environment. Definitely gives that liminal space feel! 

Seth looked so innocent at first, but man is he good at his job. It's a pretty short and sweet game I really enjoyed it!

Honestly, I am really excited for this game to be released. I just love the overall aesthetic and feel the environment gives off. The story is interesting too, I loved the part where he is just floating in limbo and goes to his undead body. The pixelized environment and colors blend very well! Can't wait for more chapters! Great Work!

Honestly, I thought this was like an actual "Open House" simulator that you find on websites showcasing apartments/houses. I did a double-take when I looked at the screenshots and saw the floor with blood, glad I did and played the game. It was pretty entertaining, at first everything seems normal but some clues here and there made the game look "off" like it was hiding something. Overall I would highly recommend others to play the game!

It's been a while since I've played a point n' click horror game, especially on a web browser! This game gave me such nostalgia the room with the jewelry box reminded me of the save room from resident evil. I loved the ending it really put me on edge and just the way you captured the moment I was put in awe. It felt like I was left on a cliffhanger, I still wanted to play more of it. Managed to get the secret ending, just wanted to thank you for the amount of hard work you have put into this game, and hope you the best! <3

I enjoyed playing the game, it had a nice story to it short and sweet. I loved the environment and the style of the assets it really gave it that mysterious feeling. The atmosphere in my option is what brought this whole piece together, I don't know but I loved the part where the character is just staring into the moon and it gets bigger and bigger, that part gave me shivers. Overall, I would recommend others to experience it!

Pretty spooky, but I wish there were more tapes! 

Wow, what a demo! I really loved how the little guy would appear out of nowhere and then just scurry away, he gave me a few chills here and there. I really loved this demo it offered that suspense feels that every move you do will probably trigger some kind of scare or event. Can't wait for the full game to come out! Great job!