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gabor.auth

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A member registered Aug 28, 2021 · View creator page →

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The game is derived from the Civ series ruleset, but it was devised to support time-based instead of turn-based strategy; and it is supports the MMO gameplay where you compete against hundreds and sometimes thousands of opponents to found cities and use them to support a military, and finally to complete an empire that survives all encounters with its neighbours to emerge victorious. Each opponent is human player, not controlled by the computer!

https://gaborauth.itch.io/pop-e



News and features in the version 0.2.3:

  • Removed token-based sign in (obsoleted).
  • Added 'with account' and 'without account' tabs with random username and password generation.
  • Unit selection and actions are blocked on opened city overview sidebar.
  • Fixed ordering of unit selection (especially transport units).
  • Network improvements.
  • Improved government selection sidebar.
  • Added total values of attached tiles on the city overview sidebar.
  • Fixed scroll bar of tile list on city overview sidebar. 
  • Added visual feedback of bound city tiles and happiness.
  • Added trade routed to city overview.
  • Added renew button to the trade routes.
  • Minor bugfixes.

Roadmap of the new client:

  • Daily tasks dialog.
  • Event log and in-game notifications.
  • Server information.
  • Skill settings panel.
  • Spaceship panel.
  • Go-to command.
  • In-game statistics and rankings.

Known issues:

  • Minor issues related to move response.
  • Minor issues related to map rendering.

Hi! The Linux executable is released right now! Thank you for interesting about the project! :)