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gabelallen

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A member registered Nov 08, 2024 · View creator page →

Creator of

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LOL, I'm glad you had fun! Our second ever playtester actually found the same route, and I was grinding it earlier today too (got a 34.18 😎).  It's super cool seeing people find these skips!

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Thanks for the feedback! I actually just put out a patch that makes some of the button timings more forgiving and smooths out a few of the more awkward jumps. I also made the wallbounce feel a little more consistent, and gave it a small height buff. A lot of players were having trouble in those spots even without a trackpad, so I definitely should’ve gotten on this earlier. Hopefully it feels a bit better now!

Sick game!

It's a little painful to play with a 60% keyboard but the game has mad swag so I'll just blame myself for that

This is a great use of the theme! I think runs would be more fun to play/watch if there were a few more obstacles and if the agents slid across the grid rather than teleporting, but this is really good for your first ever game.

Big fan of the volume slider

I really like the usage of the theme, and the art is pretty good. The gameplay was easy to understand, and the printer scoring screen at the end is super clever. However, I did find it a little frustrating how you couldn't use the lower part of the desk because it would take you to the other screen, and I wish the in-game music stuck to the office/elevator theme from the menu screen. Cool game  overall!

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Thank you! I totally get what you're saying about the walljump feeling inconsistent, as it wasn't explained very well. The way it works is it actually just checks if you're close to a wall while in the air and moving at a certain velocity (slightly faster than walk speed). If all of these conditions are met, you can walljump in the direction of the camera.

After watching a few friends play through the game, I've realized most players seem to expect the wallside to be attaching you to the wall and allow a walljump. However, because it doesn't, players try to push themselves into the wall, which then puts their velocity below the walljump threshold.

Adding that high velocity threshold seemed like a good idea when I first added it, but in retrospect the game would probably feel a lot better without it. Oopsie!
Edit: I talked to the organizers and got permission to patch this out as of 11/10 8:48pm PST

My fastest run so far