This is a great use of the theme! I think runs would be more fun to play/watch if there were a few more obstacles and if the agents slid across the grid rather than teleporting, but this is really good for your first ever game.
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Yea my initial plans were to include obstacles, include collision behavior between agents, and multiple enemy types. But there was definitely a learning curve for the full development cycle and mostly learning to how to use Unity... The agents sliding instead of teleporting is a good point to consider for next time :)