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This is a great use of the theme! I think runs would be more fun to play/watch if there were a few more obstacles and if the agents slid across the grid rather than teleporting, but this is really good for your first ever game.

Yea my initial plans were to include obstacles, include collision behavior between agents, and multiple enemy types. But there was definitely a learning curve for the full development cycle and mostly learning to how to use Unity... The agents sliding instead of teleporting is a good point to consider for next time :)