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GabbScabb

29
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A member registered Aug 02, 2025

Creator of

Recent community posts

Game gud, got wrecked, felt gud.

Thanks! Fair points of feedback, both of these were things we did a bit of tweaking by the end but could have really continued tinkering with for a long while.

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Thank you, glad you thought so!

Thanks! :) 

Maybe those artifacts they stole  until this point didn't end up in a museum??
Jokes aside, thanks for the kind words!

Glad to hear that you liked it and got quickly into it!

Thank you! :D 

Thanks for the kind words! Means a lot to hear :) 

Thank you so much both for feedback and for notifying about Mousewheel, I agree with you completely that it deserves more recognition! Yeah, it is possible to loop around several enemies and you get bonus score for doing so, but we might want to revisit the difficulty curve on doing so as it is a bit hit-or-miss currently.

Amazing! Great humor, love the graphics, audio and music is awesome as well. We did something similar with the game mechanics of looping around enemies to hurt them, but this expanded it much more than what we did I think!

Gave me some inspiration personally actually in case we decide to do something else with it in the future.

Lovely submission in general, so glad I got notified about it.

Hadn't heard of it before but looked it up, and see what you mean! Certainly dig the humor of it.

Glad to hear! 

Thank you, glad to hear you liked it so much! :D

Thanks! Yeah, story wasn't really the focus for this one, we just wanted to focus on the mechanical, artistical, and musical aspects. Sorry to hear about your mouse acting up, but nice score, more than I ever got during playtesting! :D 

Love this game! Great artstyle, sense of humor and level design. Only thing I could think of was a bug where the timeloop does not happen while in the tile puzzle, and that some areas were a bit too dark. Incredible job for the time frame that was given to you guys!

Thank you! Means a lot to hear :D 

Thanks for the feedback, had to look those up, I see where you're coming from! Inspiration came chiefly from 2007/2008 era Runescape, so for sure is very retro-inspired. And hell yeah, DRAGONS!

Thank you!

Thanks so much! :D 

Thanks! That's more than I got hahaha, the screenshot in the project page with the highscore came from Vidar (co-developer), he for sure became a looping pro by the end!

Hey, thanks so much! Glad to hear you liked the balancing, I think it could have done with some more fine tuning personally, or a better learning curve so it doesn't get too much into your face in the beginning for new players. Great that you got the hang of it!

Thanks for the feedback! Love to hear you liked the artwork for it - not what one might expect from Unreal Engine, but it's one that both of us dig. Interesting idea about it being for mobile, no plans for taking it further but who knows! 

I'll be sure to take a look at your game some time today!

Yeah, some visual elements to accompany the text might have improved things there, or even a tutorial level. Glad you liked it, thanks for your feedback!

I'm glad you like it! And yeah, was very satisfying to see it work in-game first time hahaha

Thanks! Yeah, maybe a tutorial level or something would have made things easier. Or even just a UI element that shows some images/gifs on how to play, visually.

Thanks for the feedback, glad you liked it!

Thanks for the feedback! The idea was to keep a balance between growing large enough to get bigger combos while keeping the player in check so they could not just wipe out the enemies all at once (at one point, it was possible to encircle the entire map!). But we might have skewed it too much in the enemies favor here. While the balancing got improved since the beginning of development, some more  testing and balancing could have improved things for sure.

Thanks! It was for sure something that could have done with some more balancing in hindsight. Make the enemies reduce it at a slower pace, making the tail regrow faster, etc.

Very creative I think! A simple but good gameplay loop and I like the retro artstyle.