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g2000

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A member registered Jun 11, 2019 · View creator page →

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Diomedes Adventure - LINK

Greetings everyone. A while back when GB Studio was released I gave a shot at making a Zelda/FF-ish style game. In short, our hero, Diomedes is dragged into a power struggle between the Gods and is tasked to save mankind from destruction. 

I may continue development based on the reception I get and since the newer release of GB Studio has more features that can enhance gameplay. It was a fun little project and hope everyone enjoys it as much as I did :)

Just a heads up, Ive been experimenting with that. See discord post here: https://discordapp.com/channels/554713715442712616/585023243732123676/6033118590...

Totally! Thank you. I did exactly that. If HP is > 230, I subtracted the HPvar - HPvar which gives me 0. If zero then it hides the enemy or if the players HP is zero, then it ends the game. Thanks again. Having a blast with this.

Ok got it! Thank you! :) The HP var needs to be on the scene level. Worked like a charm.

Thanks for the quick reply! :) So that would be on the actor (enemy) not the sword script correct?

I tried to subtract "hit points" from the "if hit" sword script and do that. Hide if health = 0 on the enemy actor. For some reason once the health it zero, health reset back to 249 (or around there).

Much appreciated and thank you for all your work :)

(1 edit)

Thank you! This is great! :) Just what I was looking for my project.

Question: Is it possible to assign a value so that enemies are not killed during the first hit? I tried assigning a variable in the if hit section but for some reason its not working out for me.

Could this also be used for the (enemy) actors to hit back?

Thanks in advance and thank you for the script.