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FuturemanGeorge

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A member registered 12 days ago

Recent community posts

I’m looking for developers interested in forming a founding team around an ambitious multiplayer social discovery game.

The vision is a living game world built around player identity, item discovery, companions and a player-driven economy inspired by trading ecosystems seen in games like RuneScape and skin economies.

The core experience centers on: • exploring a shared space
• discovering drops and crates
• collecting companions and identity items
• revealing rare items
• trading between players
• building a long-term evolving economy

This is not about building a massive game immediately — the plan is to start with a focused MVP:

• small social hub
• item drop system
• companion system
• inventory + simple trading
• crate opening loop

From there the game expands over time with new experiences, mini-games and deeper systems.

I handle product vision, monetization, publishing and growth.

This is an unpaid co-founder / rev-share project. I’m looking for people who want to build something long-term and are excited about economy-driven game design.

If you’re interested, I’d love to connect and learn what you’ve built.

I have a game idea, im looking to put a team together if youre interested in hearing more

I have an idea im really excited about. Im looking for the right team. I added you on discord im VykaJ

Hey I am a sound designer and music composer. I basically make beats. I have some ideas aswell. 

I’m looking for a Unity developer interested in becoming a technical co-founder (rev-share) to build a multiplayer social collectible game.

The concept focuses on companions, player economy and expandable mini-games over time.

Goal is to build a small MVP first, launch, then expand the experience.

Starting scope is intentionally small (social hub + companions + simple drops) before expanding.

I handle product vision, monetization, publishing and growth.

Looking for someone interested in building something long-term together.