I’m looking for developers interested in forming a founding team around an ambitious multiplayer social discovery game.
The vision is a living game world built around player identity, item discovery, companions and a player-driven economy inspired by trading ecosystems seen in games like RuneScape and skin economies.
The core experience centers on:
• exploring a shared space
• discovering drops and crates
• collecting companions and identity items
• revealing rare items
• trading between players
• building a long-term evolving economy
This is not about building a massive game immediately — the plan is to start with a focused MVP:
• small social hub
• item drop system
• companion system
• inventory + simple trading
• crate opening loop
From there the game expands over time with new experiences, mini-games and deeper systems.
I handle product vision, monetization, publishing and growth.
This is an unpaid co-founder / rev-share project. I’m looking for people who want to build something long-term and are excited about economy-driven game design.
If you’re interested, I’d love to connect and learn what you’ve built.