Alright. I sent you an invitation.
By the way, sorry for the late reply. I was working on Sonic Advance International ^^'
¡Hola!
El motivo por el que el juego no parece funcionar en tu teléfono podría ser que la versión del SDK sea demasiado alta. ¿Qué versión de Android usas en tu teléfono?
En cualquier caso, este problema se solucionará en una futura actualización, pero debido a un evento especial, la actualización no estará disponible hasta octubre.
Hello !
I saw that you found another Chinese version of Sonic Jump. I'm trying to track as many versions as possible ^^'
The one that I would like to get is on this link:
https://pan.baidu.com/s/10dH0NzK_CY8AFMEMQGTIMQ?pwd=rsjh
I can't download it though. Can you pass to me this file please ?
Also, is this .jar file a modded one or an original version ?
Sure. Here's the link of where I downloaded the game:
https://apkcombo.com/fr/%E3%82%B9%E3%83%9A%E3%83%BC%E3%82%B9%E3%83%8F%E3%83%AA%E...
By the way, this original APK leads us to an error message, as the game requires the service to run. If you want a playable version of the original game, you'd better off downloading the Legacy Mod ^^'
Also, DO NOT HOLD DOWN THE BUTTON DURING THE ERROR MESSAGE.
Because if you hold down the button, it will soft-lock your screen and you won't be able to shutdown your device without a force shutdown. So be careful!
Hello !
Well, looking at the screenshot, this is very interesting !
In fact, I can recognize the BACK button on the right. It's the same used in the Gameloft version of Sonic Advance !
So I've got 2 theories about this :
- Either this is an exclusive Chinese release of the Gameloft version.
- Or... It could be a version of its own, which gave a template to Gameloft to release an Android port internationally !
The thing is that despite the Gameloft version been released at the same year as the PuyoSega Android port (2011), it's actually on J2ME phones that Gameloft initially released the game. The Android version of the Gameloft version, on the other hand, is actually released in 2014.
In fact, while extracting the game files of the Gameloft's Android port, it features similar assets to the PuyoSega Android port. But the question was how Gameloft was able to get assets from the PuyoSega port, despite having no involvement. Maybe this obscure port that you just showed me can give us the answer !