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A member registered Mar 03, 2020 · View creator page →

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Well, that's fine. After all, I just realized that you are a YouTube content creator. ^^'

I was thinking of giving you a list of things to improve and even assets for making the game looks better. But because you can't make significant changes to your project, I guess I'm gonna leave you here.

Which is a shame in my part, because I really want to be part of a project that I like ._.

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Hello there ! (This is a long comment)

I discovered your project by looking at the main page. I tested it and see how the app functions.

The idea of a chao garden app on smartphones is great, but for what I've seen with your app, in my opinion, it feels more like a demo rather than a complete app. Which is not a bad thing if it's under development, but considering that the app version is called "1.0", I saw a bunch of flaws that makes this app not finished.

In fact, I have so much stuff to talk about your app that I think it's best to show you a list of things that I'd like to see improved. But then again, this is your project, so you decide if you want to take my advice or not.

Other than that however, your app is quite good. The mini games are intuitive enough and there is a good list of items you can buy in the shop. I just think that this app should be better.

I also had curiosity with your app because this is on Android. And I'm searching for someone who can modify Android games, specifically using Java (it's about a Sonic game if you are curious). However, because I saw that you made this app using Unity, I don't think that you are the right person that I'm looking for. ^^'

That's basically all I have to say. Thanks for leaving a reply ! :3

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The difference is that they are extra files in Version A, which seems to be patches to make the game runs smoother according to SonicStation. Whereas Version B doesn't have those extra files in case when Version A doesn't work on certain smartphones.

However, I didn't mentioned this on the presentation because I can't find any evidence about smoother framerates and performance differences between the 2 versions.

It true that I could have leave the question of whatever or not you noticed any technical differences during gameplay, because I haven't.

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Hello !

I came across this game while searching by pure boredom. And I actually like the concept of this game. I especially love the design of the character that we play as. However, this game has some flaws. Here are my criticisms :

First, this game doesn't have to be restricted to use a game controller to play, unless if the game controls have to be very sophisticated. otherwise, it will be thankful to play it with a keyboard and mouse like this :

WASD and/or ↑↓←→ : character movement

Left / Right click : actions

Move mouse + roulette : camera movement

Backspace : quit level

Then, the level select menu isn't smooth and not well polished. When we select a level, it doesn't feel like we pressed anything to make a selection.

Also, what I like to include is a fading effect. Specifically when the playable character is hidden behind a wall or something. Because it's kind of annoying when we have to move the camera in order to see where our character is and which way we have to go.

Finally, this game doesn't have any music. This isn't a big deal, but it would be nice to make this game a little more atmospheric by giving some music. Because we have to just listen to the sound effects otherwise. Which, again, isn't a big deal, but listening to the same sound effects for too long can be annoying.

If you are still present and you want to keep develop on this game, I'd like to help by giving some ideas to you ! ^^

Well… If you think there's no mistakes, that means I did a great job. I thought I made some grammar errors. Especially when it comes to conjugated verbs.

You're welcome !

Wait… What do you mean by "It don't have no mistakes" ? Does this means that it has mistakes ? If not, you should have said "It doesn't have ANY mistakes". to avoid confusion.

By the way, if you checked all the Spanish text in the CHECK OUT TRANSLATION HERE button, that means I can remove this download button.


This game page will be completely updated for being more than just my mods page. In fact, I just gave some help to another Sonic fan who made his own mod of the Android port of Sonic Advance and he agrees that his mod will be published in this website.

Because of this, I have the idea of turning this game page into "Sonic Advance - Android Mods Collection".

The most important change is that the game page's link will also be updated. So keep that in mind !

I don't have any specific date for the update, but you'll see the changes yourself.

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Don't forget to check both the game and the CHECK OUT TRANSLATION HERE folder and contact me if there is some grammar errors. I think I made no mistakes, but I'm not exactly sure.

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¡Saludos a todos!

¡La versión española de Sonic Advance finalmente se lanza!

Puede consultar los textos y ver si hay algún problema con los textos en español.

Hello everyone !

The Spanish version of Sonic Advance is finally released !

You can check the texts and see if something is wrong with the Spanish texts.

I also fixed the difficulty names, because I accidentaly exchanged the difficulty names (EASY - NORMAL). I'm sorry.

There ! I uploaded the Spanish mods !

And also a .zip folder where you can check all the translated texts to see if there's no mistakes. Go download it !

Okay. You know what, I'm gonna post it right away and you'll check if they are some mistakes in the texts. I'll also upload the files translated in Spanish so you can check every translated texts.

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Hello !

Actually, I managed to do all the translations myself. Although, I don't know if I made some mistakes in some words, so I'm gonna publish the Spanish version and you'll check the texts if I made mistakes. But I think I did my best to understand Spanish, thanks to the Sonic Advance's Spanish instructions manual.

However, you can either keep translating what I gave to you or checking out the Spanish mods that I'll publish. What do you say ?

*** UPDATE ***

- The Sound select option menu has been changed to be more satisfying to read.

- The HELP menu has been modified to represent the instructions manual of the Sonic Advance's GBA version.

When it comes to the Spanish version, I hope that everything would be okay and I'll be able to work on it. I'm waiting for someone to finish the translations and give them to me.

I made a brand new record !

The concept of this game is pretty interesting. But there are a few downsides.

First of all, this game is very short, but it's not a big deal. Especially considering that it's a game under development.

Secondly, when you enter your name after beating this game for a bigger amount of time than your record, your best record will be erased ! This needs to be fixed immediately.

Thirdly, why is there someone talking (probably in German or something) for a few moments in the soundtrack ?

Finally, why is it not recommended to be played on Firefox ?

But overall, this game is pretty fun to play.


Can you do better than me?

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By the way, I forgot to tell you somethings :

First of all, I made a few modifications in my files again. So you have to download the translation folder again. But this time it's only less files to take care of. (I'm so sorry if I bother you) By the way, you don't have to make an exact translation in order to give better context for Spanish readers.

If you can find the Spanish instruction manual of Sonic Advance, the first line is based on the story-telling of the manual.

Then, for the translation, uses the 2nd person of singular to describe the game's user. I say this, because I don't know if the Spanish language uses the 2nd person of plural as a form of politeness for an individual person like in French.

Also, once you are done with the translation and give it to me, I'll give to you a reward. Believe me, you gonna like what I've made !

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This is because I didn't made those games (except the Flappy Bird one). They are just mods of already existing games.

Also, don't worry if the game's thumbnail is different. Because I improve my presentation quality.

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Everything is explained in the INSTRUCTION HERE file. It says that the "<L>" and "|" are just special codes specifically designed for the text alignments in the game. Which means that for the translation, you have to ignore the "<L>" and replace the "|" with Space.

WHAT A COINCIDENCE ! I also use paint.NET for modifying those sprites. However, don't write on the images (except for the RESUME image if you want). Just make a translation list in another file instead. I'll take care of the sprites modification later.

Actually, I already play some of your games. They aren't great games, but still enjoyable.

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Okay then. Maybe if you can find someone who is good at Java and Smali, that would be helpful. But if you can't do that, I don't blame you.

Don't forget to download the .zip folder in *** FOR TRANSLATION ***.

First of all, I don't mind much about .PNG and .JPG fiasco, because I use Google Drive instead, which doesn't change images when uploaded.

Secondly, if you want to improve the game's performance, I hope that you know how to program in Java and Smali. Because I don't know how to program in those languages and I didn't found anyone who can develop projects using those languages. Especially for free. For that, I'll say good luck !

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(Hello Marianoa213 ! Don't forget to re-download the translation .zip file)

I'm here to announce that a Spanish version will be coming soon. It's gonna be a big update !

For now, I managed to fix a lot of, if not, every translation errors (again) and graphical issues that I made during the previous versions of the mods. When it comes to translation errors, I admit that it's my fault.

However, when I modified some images files with texts to translate, I realized that the colors has been modified slightly or, worse case scenario, a few parts that are glitched. All because of this STUPID GOOGLE PHOTOS WHICH SOMEHOW DECIDES TO TURN .PNG FILES INTO .JPG !

And this is why I decided to never use Google Photos to save in the cloud any of my future content from now.

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Hello ! This is important !

I realised that I made a few grammar errors in certain files.

Because of this, you have to re-download the .zip folder in the same button.

Also, I made the tips_ files easier to read so you won't be bothered much.

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You're welcome !

Next time you want to contact me, write on the comment bar instead of clicking on reply to talk to me. Because our comments are about to be squashed.

Also, don't forget to contact me if you have made some translations. Because someone else used to translate this game into Spanish, but I haven't got any news for months.

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I made a button in the Download section written *** FOR TRANSLATION ***.

Now, go download this .zip file. After extracting the .zip folder, don't forget to read the INSTRUCTIONS file !

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Of course !

I can give to you the files once I'll make a special button where you can download all the text that you have to translate.

It will take time though, but I'll tell you once I'm done. Also, there will be instructions about how to deal with certain files.

Hello Ambro !

I'm searching for a Java developer who can help me improve an Android game. Since you program in Java, I wonder if you can help me improve this game to make the performance better ?

Thanks for leaving a response ! ^^

Hello there ! How can you help me ?

Can you help me translate this into other languages (except English and French) or improve the game's performance ?

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*** UPDATE ***

As you may notice, the GBA soundtrack mix mods are now smaller in memory size (58.9MB to 21.9MB).

This is because I made the .OGG files of the GBA soundtrack mix smaller by removing some of the music parts that are unused in the game and by compressing the soundtrack with Audacity.

You might think that it reduces the music quality, but it's actually not noticeable. Trust me.

I also fixed some of my translation errors (stupid me).

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I randomly discovered Timekeep and the art-style makes me curious about it. So, I played this game and I saw that it has some interesting concepts and the puzzles to solve are quite challenging. Also, the game design and art-style, despite being simple, is pretty good looking and well done.

However, this game is pretty short, but for a project made for only a week, it is a good result. Because of this, the game doesn't have much to offer, but the game's simplicity is good enough to make the experience enjoyable.

The concepts are so interesting to me that I wish Timekeep could have a full version.

If you (the team who made this game) somehow read this feedback and want to make a full version of Timekeep, I'd like to contact you to help you giving some ideas to make this game the best it could be.


You're welcome ! ^^

I hope that someone can help me to translate this game into other languages.

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This game is pretty fun to play !

Here is my current record :

Nevermind. I actually don't need help anymore. I know how to do now. Sorry for demanding.

By the way, if you want to leave a reply to someone, make sure to click on "Reply" next to the like button below the comment. Because if you just type a comment without clicking on the "Reply" button first, I wouldn't notice that you tried to contact me.

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Thanks !

I'll send a mail to you with important instructions to read. And the only way to give you the elements needed is by going in Google Drive.

Darn... I forgot to give you a .mid player.

Okay then. I'm sorry. I'm gonna ask someone else for this.

Hello !

I made a mod for a game that allows to turn MIDI musics into Game Boy Advance musics. However, there is a few musics that doesn't use GBA instruments.

I'd like to find someone who can use video game music samples and make new musics with these samples similar to GilvaSunner's music rips.

So, I wonder if you can make music using Game Boy Advance samples ?

Hello !

I made a mod for a game that allows to turn MIDI musics into Game Boy Advance musics. However, there is a few musics that doesn't use GBA instruments.

I'd like to find someone who can use video game music samples and make new musics with these samples similar to GilvaSunner's music rips.

So, I wonder if you can make music using Game Boy Advance samples ?

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Hello !

I made a few translation mods of a game officially released only in Japan. I'd like to translate it as many languages as possible. However, the only languages that I know are French and English.

Can you help me translate a game into German ? If so, is there any other languages than these 3 mentionned that you can translate ?

P.S. If you want to make the German translation for free, I'll maybe think of needing you to make one or multiple pixel art(s) in order to make you pay. Just saying.

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You should repalce the ball with Sanicball and call this game "SanicBall Endless Fast" or something.