Cool idea for a dungeon crawler!
Echoing @Itooh to say that I experienced the sound issue as well, though I'm not sure if it was just the sound or the whole game slowing down.
uh okay, now THIS work is the most touching thing I've read in a while. I wanted to cry, thanks for sharing your story. I loved the pages that showed how supportive your girlfriend has been, it's really beautiful to see such love like that! thanks for pushing me that bit further toward doing something about these years of pain. (ie. hopefully finding out how the fuck hrt works) Once again, great art! <3
I'm trying to come to terms with more of myself since I got out of the hospital recently. I feel like the experience made me forget what I need to do somewhat, but this work is probably the most touching thing I've read in a while. I'm glad you were able to find yourself in some of that masculinity I've been yearning to reject for so long. It's wild and beautiful that we're all so different. Also your drawing style is great. <3
Ah, pain. Of course.
Okay but now I want to see "Massively Singleplayer Online Experience" taken to mean that only one person at a time gets to play the game. "give your sibling a turn", except that everybody who visits this page is one of your siblings. Truly only achievable with AAAAAAA-level talent.
It's a small 3D platforming game made in under two weeks. You can theoretically 100% the game on your first playthrough in under an hour, but I don't think that's true for most people (and not me either).
Do you have a controller plugged in? I don't know what the keyboard controls are like, but if you have a controller, you should probably use that. On controller, you can press the confirm/jump button (Xbox: 'A', Nintendo: 'B', Playstation: 'X') to access the main menu. You can also use the standard 'cancel' button for that controller type to go back or quit the game. In-game, you use the confirm/jump button to jump, the cancel button to dash, the 'Start' button to pause, and the right trigger to grab/climb on walls. Also the game is a really good translation of Celeste's mechanics to a 3D environment, and it's even great in its own right.
This was really cool! I'm always itching for lo-fi dark souls. I liked the design and movement constraints. Fighting in cramped spaces is difficult! Only negative I would say is the game feels much more frustrating when not using fast mode. I almost gave up on the first level until I found that option.