I experienced the same game crashing bug!
FunArtSam
Recent community posts
Thank you Timbo for your help! The physics, you created for the little froggy, is really fun! It's amazing that you created the physics without using a plugin!
Your game reminds me of the water ring toss game toys I played with as a kid. You would press a button to pump some air to move a plastic ring to the right spot. https://www.reddit.com/r/nostalgia/comments/9nz8f6/remember_these_handheld_water...
Thank you so much for your detailed reply! I can't believe that was your first attempt at writing a soundtrack! You're super talented! :)
Is Furnace your main tracker to create your music? Is this it? https://github.com/tildearrow/furnace
I'm a music newbie, so I'll need to experiment to discover my own process. I was thinking about using OpenMPT to import midi songs that I'll create with FL Studio Mobile.
Thanks for being a hUGE inspiration! Sorry not sorry for the pun. hahaha...
It looks like Repugnant Bounty has 3 frame animation loops. So it’s possible! https://skittlesfiddles.itch.io/repugnant-bounty-demo
Thanks for explaining that to me! It’s a great idea to create a twist with the Aesop fables. It will be fun to play your game. :)
I really like the look of the bigger sprite. I noticed some game developers use the same sprite perspective for both side-scroller and top-down, but others use a more realistic approach. It’s confusing about what perspective style to use.
Can you animate with more than 3 frames, for character animation states, in GB Studio 3.1? I think it was limited to 2 frames in the earlier version.