This is super exciting! Thank you for updating the course!
I'm almost finished the previous version of the course. I've learned so much and feel more confident to create my first platformer game. 馃檪
It will be interesting to learn about the new topics you included in the 4.2.1 course.
FunArtSam
Recent community posts
Open 'Lesson 3 - Implementing and Tracking Options (LBaP).gbsproj' Click on the little purple square over the PRESS START sprite. Look at the right-hand menu to see it displayed as sprite from a sprite sheet. The PRESS START is a sprite from the sprite assets folder. You will have to create a new larger sprite, outside of GB Studio, for PRESS START and then replace it.
Click the top-left-drop-down menu and select Sprites. The sprite is saved as press_start.png
Peter Milko sprite tutorial:
Sorry you're running into issues. There's a Discord group for this project and for GB Studio. You can get helpful answers quickly on GB Studio Discord.
Gumpy Function Discord group: https://discord.com/invite/hv79RpMh87
GB Studio Discord group: https://discord.com/invite/gb-studio-554713715442712616
Thank you Timbo for your help! The physics, you created for the little froggy, is really fun! It's amazing that you created the physics without using a plugin!
Your game reminds me of the water ring toss game toys I played with as a kid. You would press a button to pump some air to move a plastic ring to the right spot. https://www.reddit.com/r/nostalgia/comments/9nz8f6/remember_these_handheld_water...
Thank you so much for your detailed reply! I can't believe that was your first attempt at writing a soundtrack! You're super talented! :)
Is Furnace your main tracker to create your music? Is this it? https://github.com/tildearrow/furnace
I'm a music newbie, so I'll need to experiment to discover my own process. I was thinking about using OpenMPT to import midi songs that I'll create with FL Studio Mobile.
Thanks for being a hUGE inspiration! Sorry not sorry for the pun. hahaha...
It looks like Repugnant Bounty has 3 frame animation loops. So it鈥檚 possible! https://skittlesfiddles.itch.io/repugnant-bounty-demo
Thanks for explaining that to me! It鈥檚 a great idea to create a twist with the Aesop fables. It will be fun to play your game. :)
I really like the look of the bigger sprite. I noticed some game developers use the same sprite perspective for both side-scroller and top-down, but others use a more realistic approach. It鈥檚 confusing about what perspective style to use.
Can you animate with more than 3 frames, for character animation states, in GB Studio 3.1? I think it was limited to 2 frames in the earlier version.