Reddit has the answer! https://www.reddit.com/r/identifythisfont/comments/jtuvxd/this_pixel_font_from_a...
FunArtSam
Recent community posts
Thank you Timbo for your help! The physics, you created for the little froggy, is really fun! It's amazing that you created the physics without using a plugin!
Your game reminds me of the water ring toss game toys I played with as a kid. You would press a button to pump some air to move a plastic ring to the right spot. https://www.reddit.com/r/nostalgia/comments/9nz8f6/remember_these_handheld_water...
Thank you so much for your detailed reply! I can't believe that was your first attempt at writing a soundtrack! You're super talented! :)
Is Furnace your main tracker to create your music? Is this it? https://github.com/tildearrow/furnace
I'm a music newbie, so I'll need to experiment to discover my own process. I was thinking about using OpenMPT to import midi songs that I'll create with FL Studio Mobile.
Thanks for being a hUGE inspiration! Sorry not sorry for the pun. hahaha...
It looks like Repugnant Bounty has 3 frame animation loops. So it’s possible! https://skittlesfiddles.itch.io/repugnant-bounty-demo
Thanks for explaining that to me! It’s a great idea to create a twist with the Aesop fables. It will be fun to play your game. :)
I really like the look of the bigger sprite. I noticed some game developers use the same sprite perspective for both side-scroller and top-down, but others use a more realistic approach. It’s confusing about what perspective style to use.
Can you animate with more than 3 frames, for character animation states, in GB Studio 3.1? I think it was limited to 2 frames in the earlier version.