I encountered this lag problem too in lesson 6, but now I understand what's going on thanks to your discussion. Thank you!
I think it would be helpful to have an explanation, about the lag issue, at the beginning of the Lesson 6 PDF and at the top of the coding comments for the scene.
FunArtSam
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Open 'Lesson 3 - Implementing and Tracking Options (LBaP).gbsproj' Click on the little purple square over the PRESS START sprite. Look at the right-hand menu to see it displayed as sprite from a sprite sheet. The PRESS START is a sprite from the sprite assets folder. You will have to create a new larger sprite, outside of GB Studio, for PRESS START and then replace it.
Click the top-left-drop-down menu and select Sprites. The sprite is saved as press_start.png
Peter Milko sprite tutorial:
Sorry you're running into issues. There's a Discord group for this project and for GB Studio. You can get helpful answers quickly on GB Studio Discord.
Gumpy Function Discord group: https://discord.com/invite/hv79RpMh87
GB Studio Discord group: https://discord.com/invite/gb-studio-554713715442712616
Thank you Timbo for your help! The physics, you created for the little froggy, is really fun! It's amazing that you created the physics without using a plugin!
Your game reminds me of the water ring toss game toys I played with as a kid. You would press a button to pump some air to move a plastic ring to the right spot. https://www.reddit.com/r/nostalgia/comments/9nz8f6/remember_these_handheld_water...
Thank you so much for your detailed reply! I can't believe that was your first attempt at writing a soundtrack! You're super talented! :)
Is Furnace your main tracker to create your music? Is this it? https://github.com/tildearrow/furnace
I'm a music newbie, so I'll need to experiment to discover my own process. I was thinking about using OpenMPT to import midi songs that I'll create with FL Studio Mobile.
Thanks for being a hUGE inspiration! Sorry not sorry for the pun. hahaha...
It looks like Repugnant Bounty has 3 frame animation loops. So it’s possible! https://skittlesfiddles.itch.io/repugnant-bounty-demo
Thanks for explaining that to me! It’s a great idea to create a twist with the Aesop fables. It will be fun to play your game. :)
I really like the look of the bigger sprite. I noticed some game developers use the same sprite perspective for both side-scroller and top-down, but others use a more realistic approach. It’s confusing about what perspective style to use.
Can you animate with more than 3 frames, for character animation states, in GB Studio 3.1? I think it was limited to 2 frames in the earlier version.