I have to admit that there are artists in this world who are both brilliant and gentle.
FUBAR0084
Creator of
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I don’t know who I am.
I don’t know why I’m here.
I don’t know what I’m fighting, or why I’m fighting it.
I don’t know what that icon means, or what stat I need.
I don’t know why I leveled up, or why that pile of sludge dropped gold.
I don’t know why I’ve become like this, or what I’ll become next.
All I know is—
Over there is a super cool ice orb mask / eye / tentacle / magic circle / Frankenstein monster,
and a 2x speed button.
That’s why I’m human.
Nice game! The expanding map design is clever—it even fits last year’s theme. But since the player can't pass through themselves anyway, the “fail on touching your own body” rule might not be necessary. Removing it could make situations like biting your own tail easier to handle and less strict on collision checks.
Death and taxes are truly unavoidable.
My favorite tile combo: Battle → Random → Ability → Shop → Battle
The scariest one: Death → Battle → Battle → Death → Taxes
It could use a bit more strategic depth, like meaningful path choices and some item to pick a dice number by yourself—but all in all, it’s a great game!
Also, feel free to check out mine!
The atmosphere of the game made me feel a bit tense—on edge and even a little scared. It might be better to start with a lighter tone to ease players in and keep them engaged. Jumping straight into a horror vibe, especially right after coming from a more relaxed game, makes it hard to summon the courage to keep playing.


