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FUBAR0084

12
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A member registered Jul 03, 2025

Creator of

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I have to admit that there are artists in this world who are both brilliant and gentle.

I like the boots & hat.

You can do more than one loop to finish it.

I didn’t even know you could make more than one loop until I got stuck at the final level.

Why is a raven like a writing desk?

Nice and clear art, it's the best in its category.

I don’t know who I am.
I don’t know why I’m here.
I don’t know what I’m fighting, or why I’m fighting it.
I don’t know what that icon means, or what stat I need.
I don’t know why I leveled up, or why that pile of sludge dropped gold.
I don’t know why I’ve become like this, or what I’ll become next.
All I know is—
Over there is a super cool ice orb mask / eye / tentacle / magic circle / Frankenstein monster,
and a 2x speed button.
That’s why I’m human.

I need it to run in an infinite loop without failure, and stay at the bottom of my computer screen with low power consumption, so I can leave it running all the time!

Nice game! The expanding map design is clever—it even fits last year’s theme. But since the player can't pass through themselves anyway, the “fail on touching your own body” rule might not be necessary. Removing it could make situations like biting your own tail easier to handle and less strict on collision checks.

Death and taxes are truly unavoidable.
My favorite tile combo: Battle → Random → Ability → Shop → Battle
The scariest one: Death → Battle → Battle → Death → Taxes
It could use a bit more strategic depth, like meaningful path choices and some item to pick a dice number by yourself—but all in all, it’s a great game!
Also, feel free to check out mine!


If picking up the reset time machine also cost 1 stamina point, and the game required 6 stamina points to complete, it would be even more interesting. It would feel like you first have to go through some trial and error to find the solution, then make a final all-in attempt.

The atmosphere of the game made me feel a bit tense—on edge and even a little scared. It might be better to start with a lighter tone to ease players in and keep them engaged. Jumping straight into a horror vibe, especially right after coming from a more relaxed game, makes it hard to summon the courage to keep playing.

很棒的设计♥,特别是在后期自己的幻影越来越多之后,不同于传统的幻影系统,有碰撞这个元素让玩家好像在和自己博弈。甚至可以利用它来加速,再优化手感的话会很棒,会引起3D眩晕。

I also made a jam game—it’s about season-switching and light puzzle mechanics.

If you’re interested, I’d really appreciate it if you could give it a try!

额滴神啊,让这作品获奖吧!