Thank you for your understanding!
Music are not playing all the time, just in certain areas and cutscenes. Otherwise there are ambient sounds.
Give it a try and let me know your thoughts.
FTR Game Studio
Creator of
Recent community posts
Hello,
Most of the time when musics are played is cutscenes. I can not even mention one single game where you can turn off music in cutscenes. Music is part of the vibe and atmosphere, you can tone it down, but you can not turn it off completely.
"E" key can not be rebind because most of the level interactions are "instance called" for the better stability.
Thank you for your understanding!
Have a great day!
Hello,
Thank you for your report, we gonna check the camera issue in the public scene.
The story progression is independent which daily quest you get, it should continue. However the daily quest should be random, so that we gonna check too.
Soon we gonna release Project Werewulf, and after that we will release an update for Brothel of Darkness too with fixes, and performance upgrade.
Thank you!
The problem is not proton, the problem is that SD simply not enough strong to handle the game, and i would have to develop another version of the game with reduced textures/meshes/effect quality, so as in the case of other games which has SD version. For that i would need more developers to work simultaneously on the SD version. ( which i dont have )
Might after the release.
No, it is not in the demo.
This is not a patreon project which time to time get some updates. This - and many other features - will be available in the final game at release, which i was showing in my Steam dev-logs, and on Discord.
And the end game scenario will happens only in the case of the Alpha Lycan, which is part of the lore.
If you dont have access to the Steam page, and dont want to join to Discord for more information, then i can tell you shortly what you can expect from the final game:
- 31 story mission level
- 9 safe zone level ( HUB, HQ, Apartment, Club, etc... ) with many interactions with NPC's.
- 4 challenge levels ( HUB defense and hideout )
- 70+ outfits
- Voiced cinematic cutscenes
It is not how things works to just add as a normal gameplay skill. Gameplay and levels designed differently in human and in werewolf form. If you could just turn into a werewolf at any time, the horror elements would not make any sense, so as the hide and seek with the Alpha Lycan. So what you are asking is to change the whole game design...
Pregnancy also can not be a main element, because the whole story happens in a few days.
Hello,
Yes, and there are way more safe zones as the HUB, there is the HQ, the Club, the VIP Club (BDSM), the Laboratory with Lycan experiments, your HQ Apartment, other NPC's HQ Apartment, with many many interactions.
The final game contains 31 story mission levels, 9 safe area, and 4 challenge level.
Jessica is a pure werewolf, She can not be impregnated by Half Lycans, but the ALpha Lycan can, so there is an "end game" scenario after a certain number of defeat.
I suggest to read my dev-logs on Steam, or join to my Discord if you like to see the upcoming features in the final game, which will be released on May 14.
The Intel Iris Xe graphics hardware is essentially the predecessor GPU developed prior to the Intel ARC Alchemist discrete video card architecture.
The tested benchmark performance levels has the GPU perform above that of a GT 1030 but substantially less than that of a GTX 950. It performs well below 20% that of a RX 550 GPU from AMD. The GPU is essentially competing against the Nvidia MX350 GPU.
So the problem is not that it is not supports DX12, the problem is that it does not reach the minimum GPU requirement, which is a 1060 6GB ( or equivalent GPU )
Something like that, yes. It is there so players can check it. The demo is like less then 10% of the final game, and there gonna be more safe areas, like the HQ, the Club, the Apartments, Gym, Arcade.
There gonna be challenge levels, like the HUB Defense, and 35+ story mission levels, 70+ outfits, and lots of NPC interactions.
Hello,
This is a demo, the HUB you can reach now separately because it was a request of the community to just hanging around.
In the final game after a story mission you will go back to the HUB, and from there you will be able to reach the rest of the safe zones ( HQ/Club/Laboratory/Apartments ).
The game will have an autosave method with checkpoints.