Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

FShift

7
Posts
104
Followers
2
Following
A member registered Oct 13, 2020 · View creator page →

Creator of

Recent community posts

(3 edits)

Awww thank you :'))

Yes! I do take commisions. If you're interested in my work, I see you are (thank you again), you can send me an email to ( fshift.design@gmail.com ), with all the relevant information you have at hand for the design you want me to develop:

- Visual inspirations (if you have a mood board, or pinterest board, or images of any kind: it's useful).

- Elements you want me to make and customize in your project (the dialogue boxes? the main menu? the quick access menu? everything you want me to customize and develop).

If you forget something and want to add an extra element, we can talk about it <3

- You want the UI to be responsive to different screen resolutions or you feel indifferent to that feature? (Pc and/or mobile resolution, different Pc resolutions)



I'll be excitingly waiting for your email, can't wait to work with you and your vision :D


FShift ♡𓂃

Hi! sorry for the late reply. Are you still interested in this exchange? I can provide you with what you're looking for. Please reply to this message providing your email address, so we can keep discussing via email 


Greetings and kisses :)

Hi,

Thank you for your purchase and I'm glad you liked it!! <33 Here's a quick guide on how to implement the assets in your Ren'Py project:

  1. Textbox: To replace the textbox, go to the gui folder in your Ren'Py project. Simply drag the textbox.png file from your asset pack into this folder, overwriting the existing file.
  2. Choice Bar: To replace the choice bar, navigate to the gui/button folder. Drag the files from your asset pack, such as choice_idle_background.png and choice_hover_background.png, into this folder to replace the current files.
  3. Save, Load, and Settings Buttons: For these buttons, you'll need to convert the default text into graphical buttons, which does require some coding. 

I would love to help more, but I’m not able to give detailed instructions on that part right now. However, it involves adjusting the code in your project's screens.rpy file.

If you have any other questions, which do not involve code, of course, I will be happy to help you!

(2 edits)

Hi! this is just an asset pack, you have to look for a way as to implement it. Thank you!! <3

Hi! yeah, if you want it to work in your game you do have to write code. This is just an asset pack, you download it and then see how to implement it into your game :D

https://fshift.itch.io/gradient-renpy-gui-kit

Holis, ¿cómo estás? <3

Te cuento, no hay problema, usalo libremente como quieras. Y no hace falta que me acredites nada si no querés.

Saludos, suerte!