https://frozenbirdstudio.itch.io/robertomustdie
Hi guys,
Today I'm proud to announce the demo of Roberto Must Die. I've been building it alone for three years, learning Godot and game development along the way, and it's finally ready for other people to play.
This is a top-down, survivor-like roguelite where you fight wave after wave against every degenerate the galaxy throws at you. You're a bounty hunter on a revenge quest, with a target to find and many smaller ones in the way. Earn credits, buy weapons and items, and unlock meta upgrades between runs.
Most survivor-likes keep you in one arena. This one's twist is exploration: after each wave, you explore the galaxy and find events, treasure, secrets, and hazards.
This is a demo of a game still in development, so I'd love your honest feedback. How did the first few minutes feel? Were the controls clear? What did you enjoy, and what annoyed you? You can reply here or contact me directly if you hit a bug.
Thank you for playing!







So, will you survive long enough to collect your bounty, or will you end up roasted by an asteroid?