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Frozen iris

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A member registered Nov 18, 2022 · View creator page →

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Oh! Thank you for your appreciation. Our artists are trying to translate it into English, but we're also working on a new game at the same time... so progress will be slow. We would be very grateful if any kind players would be willing to help with the translation. ❤

谢谢为TyranoBuilder做教程,我会期待有更多有趣的游戏出现。<3

啊!玩得开心就好。我也很喜欢这次的美术,很好地用青春靓丽的画风展现出故事。感谢你的游玩。(o´w`o)ノ

朋友的朋友帮忙打包成程序了,经过测试,它现在可以在安卓手机上运行。<3

回来了,这个评论也让我非常爽快。在设计结局时考虑了很多,能够留下印象真是太好了。(●′ω`●)

哎呀!非常感谢你的喜欢和评论。(^-^*)/

我还有很多的话想说,不过得明天再继续了。

下个晚上我会来回复的。🌹

Oh my gosh... Thank you for your lengthy review! (*/ω\*)

To be precise, the game's file name is “Confession,” while the keyword in the itch.io link is “past hope.”

Your analysis captures exactly what I intended to convey—that's wonderful.

I didn't... or rather, I dislike giving my work an absolutely hopeless ending. It might not qualify as a conventional happy ending, but there's always infinite potential for the future.

After all, in my view, without hope, the dark, twisted, and broken elements wouldn't resonate so deeply.

(Sadly, my friends think I'm a total sadist as a writer, so they don't believe I have a soft side either.)

哈哈……在如今的我看来,这个故事的底色有点灰暗了,不过我仍然认为它是我最喜欢的作品之一。


很高兴知道你懂我的幽默。(`・ω・´)ゞ

Wow, thank you so much! I haven't checked this account in ages, except for the new game release a few days ago. If this surprise offer is still valid, please comment and email me at

Frozen-iris@hotmail.com

<3

Oh... it's truly my pleasure. Thank you for enjoying it so much over the past while. <3

I think playing this game yourself is a process of gradual exploration and unlocking. I hope you have fun with it.

哇。谢谢喜欢!ଘ(੭ˊᵕˋ)੭* ੈ✩‧₊˚

Oh... Your appreciation is truly inspiring, and I'm so happy to see this comment! Thank you for bringing it back to mind. ଘ(੭ˊᵕˋ)੭* ੈ✩‧₊˚

It's been four years since I finished the game (time sure flies), and during this time I haven't forgotten this work. I'm delighted to see players' thoughts and reviews about it.

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简易攻略 & 感谢下载数量160+次 - 不治之药 by Frozen iris

This link is a game guide—give it a try! (`・ω・′)ゞ

Alternatively, I'll explain how the game's stats influence the ending. ↓



There are four stats in the game, which only increase through choices and never decrease.

Specifically:

Calmness → MC's stability, starting value 3

Agitation → MC's madness level, starting value 3

When Calmness ≤ Agitation, you automatically enter Bad Ending 3.

While maintaining Hoshino's affection, choose options that make MC appear irritable or uncooperative.

哦——实际上它就是中文游戏!请放心游玩。ଘ(੭ˊᵕˋ)੭* ੈ✩‧₊˚

¡Vaya! Muchísimas gracias por tus amables palabras y tus buenos deseos sobre el juego. Aunque no estaba previsto inicialmente, nuestro encantador artista del juego está pensando en cómo utilizar la traducción automática. Tu aprecio significa mucho para nosotros. <3

哇,谢谢你的喜欢!……一如既往。(*^^*)

谢谢喜欢!擦擦眼泪。ଘ(੭*ˊᵕˋ)੭

我记得boruboru是我第一次公开发布游戏时留下中文评论的玩家,也非常高兴你能这么喜欢新作品。

从文字中完全体会到了你的激烈心情……


以及,这条评论让我笑了。

Wow, thank you! ଘ( ˊᵕˋ )ଓ

Ke1than, I'm so glad you enjoyed it.

Especially thank you for liking Aoi—he's such a complex character, and writing him was a lot of fun.

感谢你的游玩和评论!尽管是独自制作的娱乐作品,能得到你这番评价我很高兴。

⁽⁽ଘ ( ˊᵕˋ )ଓ⁾⁾

哇,谢谢你的通关和喜欢!角色能让你觉得可爱真是太好了。感谢你的鼓励。

(*´∀`)

我的这个邮箱地址是微软邮箱,gmail发送的信件应该也能收到。<3

请发送到我的邮箱:【frozen-iris@hotmail.com】,谢谢你!不过我最近没时间整理文件,可能要等到空闲一些的时候。

感谢你的游玩!也感谢你能喜欢。括号里的话很能产生共鸣,我偶尔也会寻找这种类型的游戏……想体验到更多中文制作者的作品啊。(*/ω\*)

可以吗?非常感谢你!面对自己的作品,我总是有些腼腆,哈哈。很高兴知道有一个想翻译它的帮助者。(˶ᵔ ᵕ ᵔ˶)ა

Wow, thanks for playing this game! Your compliments are so lovely, in every way. Also, I'd love to see your paintings. Could you please email it to me? (=´ω`=)

【frozen-iris@hotmail.com】

Thanks for playing the game! Well, the villain's perspective was a lot of work to write, but it was also a lot of fun in a writing sense.

Interestingly, it reminded me of a friend who even angrily condemned the morality of the protagonist. Instead of offending the author, this thing made me think that the writing for this game was done okay - at least it was immersive. Haha, thanks for your comment. ε-(´∀` )

Thank you for the compliment.I'm happy that my work has caused you much emotion.To be honest, I couldn't agree more with "not knowing everything seems better than knowing everything". Whether I'm writing for myself or playing other games, I'm partial to the dreamy, emotional outbursts of the plot.

As I was conceptualizing it, I was also thinking: how do I write a script to achieve an unexpected effect? My active mind always presupposes too many outcomes. Thinking too much is sometimes an advantage and sometimes a burden - that's why I enjoy shifting my mood by creating stories and socializing with others. ;-)

Thanks again for enjoying the game, it means a lot to me.ଘ(ˊᵕˋ)

哇,谢谢你的评论!结局的密码数字只有99(坏结局1)和01(好结局)是特意设定的,其他都由骰子随机掷出结果。

坏结局1是我最先设计好、写作最满意的结局,也是象征着即将到达终点却仍留下悬念的结局,所以数字是99

好结局很容易获得。通关后就能意识到:它是一切故事的起点。外表很治愈实际上是万恶之源。所以数字是01

谢谢你提问了这个问题!真的很高兴玩家能注意到。(〃´∀`)

Thank you for the compliment. (=´ω`=)

Thats very kind of you! Im glad you enjoyed it so much.I wanted the true ending to have a sort of bittersweet feeling to it.It was a tricky beast to write.The third bad ending has to do with two values, so it's harder to get. But I had a lot of satisfaction writing this ending, and it achieved the effect I wanted.

Im glad you liked how I portrayed both MC and Hoshino.The more I write this story, the more complex I want the characters to be.Sure, their personalities may have flaws, but I wanted them all to be interesting and touching to the player.

Finally, thanks again for enjoying the game! <3

哇,谢谢你的评论!我也是在晚上制作完成的,所以在这个时间段打开游戏会更有身临其境的感觉吧…◟(∗ ˊωˋ ∗)◞

Chiiaki! I'm so glad to see you again. Thanks for the lovely review~!The plot of this game is based on Story Relay that my friends and I played, so there may not be a follow-up. But I personally think there's a lot more to tell about the main character (well, and the mysterious being).(*^ ^*)

感谢游玩和留下评论!抱歉吓到你了…下次一定会注意标好恐怖游戏的tag,相信我。谢谢你喜欢这个游戏。;-)

Thank you for playing the game and leaving a comment! I hope the true ending is surprising enough, haha. Glad to see you enjoyed the game.

(*´ω`*)

Wow, thank you so much for your complimentary comment!I also think the writing of the English translation is quite beautiful.(*´∀`)

感谢通关和评论!得到这样的评价我能开心很久,因为作者的创作就是想写被人记住的故事。谢谢你!(ゝ∀・)

感谢你的游玩和评论!画风能被这样形容我很高兴,会根据作品主题尝试不同的画法,对我来说像在做实验能契合游戏就太好了。在构思时决定要写一个情感纠缠不清和令人印象深刻的故事,完成一个我从来没有见过/玩过的病娇游戏。不知道玩家的视角如何,当时做完工程的作者——通常乐观活跃的人竟然陷入了一两天的惆怅情绪,哈哈。:)

从正常的角度看,6个结局都有坏处;但是从制作者的角度,个人不太倾向于写作完全负面或者是完全沉闷的情节,总想留下一些希望的余地。各人有各人的理解才更有趣,所以我乐于看到大家的感想,也乐于回复。剧情节奏这方面也感谢你的评价!如果通关游戏能给你带来这些感触,我很荣幸。(`*)ノ

感谢游玩,也感谢如此长篇的评论!作者喜欢阅读文字,所以看到这么一篇细致的通关感想,我相当开心。

关于美术:使用了像做梦一样虚幻荒谬的高饱和度上色,很高兴你提到了这一点。:)

游戏中的人物都属于表里反差强烈的类型。一方面,两人的部分心理活动是被隐藏起来的(或者说,是被作者刻意删除的);另一方面,即使是明确写出来的文字,也想营造出虚实交织的感觉。这些暗示留给玩家解读。

借用一下收到的其他玩后感:星野是典型的白切黑,看似不声不响但随时有可能炸个大的。本质上是纯白善良的人,在经历一切之后主角对他造成的影响难以磨灭,他不能假装什么事都没发生。不过,接下来具体会做什么?作者不好说。

MC的扭曲确实源于身体与精神的双重病态,一个任性敏感、在自卑与自傲的矛盾里挣扎、极度渴望安全感的恶人,不择手段地增加讨价还价的筹码来独占想要的东西。你所用的“毒蛇”的比喻很有意思,药物的极端也就是毒,就像真结局里主角明知自己的行为错误,却不会后悔。

双方都知道这是非常不健康的关系。就算目的并不纯粹,成长中的陪伴与安慰是货真价实的,这份依赖从理论上来说很难消除。因此请对结局保持自由想象!路有很多条,至于最终走向何处——还是让玩家决定吧。

最后,再一次感谢你的长评。(*´  `*)

非常感谢你的游玩和评论!我不经常使用公开的网络平台,创作游戏也是一种工作之余的私人兴趣。如果想交流感想,随时欢迎你发来邮件。只要看见就会认真写回复的。ଘ(ˊᵕˋ)

Wow, thank you for writing such a long and serious review, and I read it carefully. I was touched by your comments on the plot, the characters, the text box, and the music, especially the music: I love soft and lively piano pieces, and I'm glad we have similar musical preferences.

Regarding the English translation, I am not confident in my English writing skills, so I am grateful to the friend who was willing to help me with the translation. Seeing these comments from players, the author generated unspeakable good feelings.

(*/ω\*)

感谢游玩!这条评论让作者有点脸红(好的意思),谢谢……fighting!!(  `*)