Oh, thank you for your love and feedback on this game!
♪٩(´ᵕ`๑)۶⁾⁾
I’ve checked with the translator, and the English title is *Win over that delinquent guy!*.
感谢喜欢和长评!如果看不见这么真诚的内心感想,对作者来说是一种损失,所以谢谢你愿意在几天后留下评论。
ଘ(੭ˊᵕˋ)੭ * ੈ✩‧₊˚
哦!没有错过,事实上,计划制作的下一个番外就是彼岸同学的故事,篇幅要更长。童年立绘原本是在彼岸的回忆里登场的,但我思考之后把这段剧情从正篇里删掉了,等到后续再公开。
在他成长为现在的模样前,他经历的愤怒、仇恨、恐惧、心碎不可能轻描淡写一笔带过——但他或许不太想让别人知道这些“弱点”和“不成熟”之处,也是我选择将剧情挪到番外的原因。
就当作秘密礼物送给想要了解他的玩家吧……真心的,谢谢你这么喜欢他!
没错,葵咲与MC错位的感情是有意设计,自己想要的都是对方拥有的东西,自然会互相羡慕、嫉妒,无法做到体谅和理解。
如果成长环境能互换一下,想必他们都会开心得多。这就是矛盾冲突所在呢。
Oh, thank you… what a lovely comment!
゜(´∀`)♡
No problem, you’re welcome to keep following this account—I’ll keep creating and updating!
(I do have creator accounts on Twitter and Tumblr, but I prefer to make my games in secret, without my followers on those platforms knowing, haha.
It’s quite fun, especially when I bump into people I know on the itch.io community, but they don’t realise it’s me.)
Oh, hello! As I use an iPhone, I initially sent the installation package to some friends to test, and they didn’t encounter any similar issues when running it.
After seeing your comment, I immediately re-uploaded the file. I then downloaded an Android emulator on my computer, and it launched successfully.
vindiche,I’ve updated the file; I hope you’ll be able to open the game without any problems.
♪(´∇`*)
Oh my gosh... Thank you for your lengthy review! (*/ω\*)
To be precise, the game's file name is “Confession,” while the keyword in the itch.io link is “past hope.”
Your analysis captures exactly what I intended to convey—that's wonderful.
I didn't... or rather, I dislike giving my work an absolutely hopeless ending. It might not qualify as a conventional happy ending, but there's always infinite potential for the future.
After all, in my view, without hope, the dark, twisted, and broken elements wouldn't resonate so deeply.
(Sadly, my friends think I'm a total sadist as a writer, so they don't believe I have a soft side either.)
Oh... Your appreciation is truly inspiring, and I'm so happy to see this comment! Thank you for bringing it back to mind. ଘ(੭ˊᵕˋ)੭* ੈ✩‧₊˚
It's been four years since I finished the game (time sure flies), and during this time I haven't forgotten this work. I'm delighted to see players' thoughts and reviews about it.
简易攻略 & 感谢下载数量160+次 - 不治之药 by Frozen iris
This link is a game guide—give it a try! (`・ω・′)ゞ
Alternatively, I'll explain how the game's stats influence the ending. ↓
There are four stats in the game, which only increase through choices and never decrease.
Specifically:
Calmness → MC's stability, starting value 3
Agitation → MC's madness level, starting value 3
When Calmness ≤ Agitation, you automatically enter Bad Ending 3.
While maintaining Hoshino's affection, choose options that make MC appear irritable or uncooperative.
Thanks for playing the game! Well, the villain's perspective was a lot of work to write, but it was also a lot of fun in a writing sense.
Interestingly, it reminded me of a friend who even angrily condemned the morality of the protagonist. Instead of offending the author, this thing made me think that the writing for this game was done okay - at least it was immersive. Haha, thanks for your comment. ε-(´∀` )
Thank you for the compliment.I'm happy that my work has caused you much emotion.To be honest, I couldn't agree more with "not knowing everything seems better than knowing everything". Whether I'm writing for myself or playing other games, I'm partial to the dreamy, emotional outbursts of the plot.
As I was conceptualizing it, I was also thinking: how do I write a script to achieve an unexpected effect? My active mind always presupposes too many outcomes. Thinking too much is sometimes an advantage and sometimes a burden - that's why I enjoy shifting my mood by creating stories and socializing with others. ;-)
Thanks again for enjoying the game, it means a lot to me.ଘ(੭ˊᵕˋ)੭