Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Frozen iris

103
Posts
622
Followers
A member registered Nov 18, 2022 · View creator page →

Creator of

Recent community posts

Hello! Right now, the iOS files are exported directly from TyranoBuilder and require some processing before they can run. I haven't fully figured that part out yet. <3

https://tyranobuilder.com/tutorials/more/exporting-for-ios-devices

Oh! Thank you so much for your long comment. Knowing that you played through all of my games using a translator… that gesture means more to me than words can express. I created these stories purely out of my own passion, so learning that players from different linguistic backgrounds are willing to take the time to read them—that joy is truly something special.

I'm really glad that Aoisaki resonated with you on such a deep level. Since I often interact with people from all walks of life and all kinds of backgrounds, I've observed that many have gone through similar experiences—carrying unspoken frustrations that rarely get voiced. What a pleasant surprise. I'm truly happy that you brought this up.

In the two stories, I intentionally built a symmetrical structure. The biggest common trait between Hoshino and Aoisaki… well, they seem harmless on the surface, but they are incredibly ruthless toward the ones they love, and even more ruthless toward themselves. I find that quality of "ruthlessness" very interesting.

As for Higan's conviction, I can summarize it with an ancient Chinese saying: "明知不可为而为之" — he truly is a character who shines a light even in the darkest moments. You said you were running out of words? No, not at all. Your description of him was spot on. Thank you for seeing him that way.

With your encouragement, I will keep doing what I love, and keep writing the stories I want to tell. Honestly, this deeply moves me.

ヾ(´∀`o)+

哎呀!感谢你的喜欢和感想。我才要谢谢你能这么认真地给出评价,感觉就像我们之间通过游戏产生了某种美好的共鸣连接,这太酷了。(´w`)

tag用游戏名就可以。我认为创作是完全自由的,玩家的解读也是自由的。😊

Wow! Thank you for liking it. But oh no… that’s an unknown error. I am very sorry...<3

Here is the file path for the English version of the game’s scenario text. If you really want to play and have the time, you could try opening the Chinese version and playing whilst referring to the files in the ‘scenario’ folder.


LOCK-English\LOCK-English-win32-x64\resources\app\data\scenario

Wow, thank you for playing this game and enjoying it! 

o(*^▽^*)┛

The ‘Question Mark’ ending is one of the branches in Aoi’s confrontation scene.

Any option → ‘Take on that delinquent!’ → Any option (no other branches apart from the happy ending)


Silence → Speak (Question Mark ending)

Oh! Thank you for completing the entire game, and also for your lengthy review. I can tell you were deeply invested in the story, which led to strong feelings of confusion and resistance. <3

From MC's perspective, it aligns with the player's impression—things happen without warning, extremely suddenly: the situation takes a sharp turn for the worse, why? Why did he do that?! After all that conversation between them, what was the point of everything they said? Is he insane? Why did the author write such a twist? Is the author insane?

I usually revise repeatedly before finalizing a draft, more times than anyone could imagine. I'm fully aware of the feelings players will have—some might understand the characters, others might feel frustrated.

But rather than stating everything explicitly, I prefer to leave things blank, to leave cracks, and enjoy the moments when players ponder, "Does something feel off here?" and a flash of insight strikes them. Like with mystery novels, I want to encourage players to piece together the clues, so that when they replay the game, they have an "Aha! I see now" moment. I find that very interesting.

MC is prevented from uncovering the truth—that's because Aoi simply doesn't want to reveal it. He chooses to stop himself from becoming an even more monstrous criminal, and still wishes to remain by MC's side as a "clean" person. He actively uses an extremely drastic method to "lock" their friendship and his own sins.

Aoi understands his own sociopathic nature. He doesn't dare take the gamble—he can't bet that his flaws will change just because he falls in love with MC.

What if he can't control his urges? What if he truly ends up inflicting physical or verbal violence on MC? Just like the line he says in the main story, "Are you willing to bet that he's a good person? Huh?" — isn't he also talking about himself?

He believes that, one day, he will inevitably commit some heinous atrocity. So before any of those problems arise, he forcibly cuts off the possibility.

For someone as arrogant, narcissistic, and paranoid as Aoi, accepting that he can't do anything, that he's become useless, accepting MC's and Higan's pity—and even having to swallow the jealousy and possessiveness that come with being a friend—is more infuriating than the pain of death. It's a long, drawn-out torture, a kind of cruel torture.

Aoi already foresaw this outcome, yet he still went through with it.

This is the third ending he chose for himself. Originally there were only two: one is death (the true ending, on the rooftop); the other is indulging his ever-expanding desires, committing increasingly severe misdeeds until death (the bad ending).

In the true ending, he does everything in his twisted, gentle way to protect MC. That's the "love" a bad person can give—even if this stubborn, hard-mouthed guy would never admit it. 

He will quietly keep the secret, until he is burned to death by the flames of jealousy.

Higan's story is connected to my other games(his father was RO in that game), and I don’t want to reveal everything too early, haha. Extra Chapter 1 is a supplementary part from Aoi’s perspective in the true ending, which may answer some of the questions on your mind. Extra Chapter 2 is currently in production and will delve deeper into Higan’s character—stay tuned.

That's so wonderful to hear! Thank you so much for your kind words.(つ´ω`)つ

Que bom que você gostou! Fico feliz.<3

特别有活力的一条评论!可爱,谢谢你。<3

首先,我觉得一点都不傻(看到这条评论的作者倒是在愚蠢地高兴着),看到“才华横溢”的赞美,我感到十分荣幸。能在认真和用心塑造角色后得到这样的评价,一切都是值得的。

对于画风的认可,我也传达给画师了,她也很开心。

哈哈,一直看吗……那得努力准备接下来的作品了,爱你。(ㅅ´ ˘ `)♡


Oh, thank you for your love and feedback on this game!

♪٩(´ᵕ`๑)۶⁾⁾

 I’ve checked with the translator, and the English title is *Win over that delinquent guy!*.

感谢喜欢和长评!如果看不见这么真诚的内心感想,对作者来说是一种损失,所以谢谢你愿意在几天后留下评论。

ଘ(੭ˊᵕˋ)੭ * ੈ✩‧₊˚

哦!没有错过,事实上,计划制作的下一个番外就是彼岸同学的故事,篇幅要更长。童年立绘原本是在彼岸的回忆里登场的,但我思考之后把这段剧情从正篇里删掉了,等到后续再公开。

在他成长为现在的模样前,他经历的愤怒、仇恨、恐惧、心碎不可能轻描淡写一笔带过——但他或许不太想让别人知道这些“弱点”和“不成熟”之处,也是我选择将剧情挪到番外的原因。

就当作秘密礼物送给想要了解他的玩家吧……真心的,谢谢你这么喜欢他!

没错,葵咲与MC错位的感情是有意设计,自己想要的都是对方拥有的东西,自然会互相羡慕、嫉妒,无法做到体谅和理解。

如果成长环境能互换一下,想必他们都会开心得多。这就是矛盾冲突所在呢。

Oh, thank you… what a lovely comment!

゜(´∀`)♡

No problem, you’re welcome to keep following this account—I’ll keep creating and updating!

(I do have creator accounts on Twitter and Tumblr, but I prefer to make my games in secret, without my followers on those platforms knowing, haha.

It’s quite fun, especially when I bump into people I know on the itch.io community, but they don’t realise it’s me.)

qiruki! ゜(´∀`)♡

Thank you once again for your review and your support for the game. Your comments are truly inspiring!

Thank you for expressing your love for this game!

I’m truly honoured and delighted by this comment.

(✿◡‿◡)

哇。感谢喜欢和写得这么长的评论!在此致以谢意。

你很敏锐,也很温柔,谢谢你能看到葵咲隐藏的某一面。

无论葵咲怎么否认,他的愧疚和对MC的感情都是真的。他是一个相当复杂的人。如果感兴趣,在最近更新的番外里可以更多地了解他的矛盾心理。<3

你好!因为我是在win系统的笔记本上做完的,只能导出win版本。

不过我也有MAC,会好好研究一下,请等待。

(❁´◡`❁)

Oh, hello! As I use an iPhone, I initially sent the installation package to some friends to test, and they didn’t encounter any similar issues when running it.

After seeing your comment, I immediately re-uploaded the file. I then downloaded an Android emulator on my computer, and it launched successfully.

vindiche,I’ve updated the file; I hope you’ll be able to open the game without any problems.

♪(´∇`*)

Thank you for your support and kind words! Hearing this makes all the time and effort we’ve put into refining our work more than worth it.

Our artist has been working on this, and she has now finished it. She has also created an illustration to mark the release of this version.(> ◡—)

Hello, I’m truly touched to receive such a review… truly, truly touched. Thank you for making me feel so incredibly happy the moment I saw it; it will keep me smiling for days to come.´͈ ᵕ `͈

谢谢喜欢和评论!嗯,是的,结局有些苦乐参半……很高兴你能欣赏它。

Oh! Thank you for your appreciation. Our artists are trying to translate it into English, but we're also working on a new game at the same time... so progress will be slow. We would be very grateful if any kind players would be willing to help with the translation. ❤

谢谢为TyranoBuilder做教程,我会期待有更多有趣的游戏出现。<3

啊!玩得开心就好。我也很喜欢这次的美术,很好地用青春靓丽的画风展现出故事。感谢你的游玩。(o´w`o)ノ

朋友的朋友帮忙打包成程序了,经过测试,它现在可以在安卓手机上运行。<3

回来了,这个评论也让我非常爽快。在设计结局时考虑了很多,能够留下印象真是太好了。(●′ω`●)

哎呀!非常感谢你的喜欢和评论。(^-^*)/

我还有很多的话想说,不过得明天再继续了。

下个晚上我会来回复的。🌹

Oh my gosh... Thank you for your lengthy review! (*/ω\*)

To be precise, the game's file name is “Confession,” while the keyword in the itch.io link is “past hope.”

Your analysis captures exactly what I intended to convey—that's wonderful.

I didn't... or rather, I dislike giving my work an absolutely hopeless ending. It might not qualify as a conventional happy ending, but there's always infinite potential for the future.

After all, in my view, without hope, the dark, twisted, and broken elements wouldn't resonate so deeply.

(Sadly, my friends think I'm a total sadist as a writer, so they don't believe I have a soft side either.)

哈哈……在如今的我看来,这个故事的底色有点灰暗了,不过我仍然认为它是我最喜欢的作品之一。


很高兴知道你懂我的幽默。(`・ω・´)ゞ

Wow, thank you so much! I haven't checked this account in ages, except for the new game release a few days ago. If this surprise offer is still valid, please comment and email me at

Frozen-iris@hotmail.com

<3

Oh... it's truly my pleasure. Thank you for enjoying it so much over the past while. <3

I think playing this game yourself is a process of gradual exploration and unlocking. I hope you have fun with it.

哇。谢谢喜欢!ଘ(੭ˊᵕˋ)੭* ੈ✩‧₊˚

Oh... Your appreciation is truly inspiring, and I'm so happy to see this comment! Thank you for bringing it back to mind. ଘ(੭ˊᵕˋ)੭* ੈ✩‧₊˚

It's been four years since I finished the game (time sure flies), and during this time I haven't forgotten this work. I'm delighted to see players' thoughts and reviews about it.

(1 edit)

简易攻略 & 感谢下载数量160+次 - 不治之药 by Frozen iris

This link is a game guide—give it a try! (`・ω・′)ゞ

Alternatively, I'll explain how the game's stats influence the ending. ↓



There are four stats in the game, which only increase through choices and never decrease.

Specifically:

Calmness → MC's stability, starting value 3

Agitation → MC's madness level, starting value 3

When Calmness ≤ Agitation, you automatically enter Bad Ending 3.

While maintaining Hoshino's affection, choose options that make MC appear irritable or uncooperative.

哦——实际上它就是中文游戏!请放心游玩。ଘ(੭ˊᵕˋ)੭* ੈ✩‧₊˚

¡Vaya! Muchísimas gracias por tus amables palabras y tus buenos deseos sobre el juego. Aunque no estaba previsto inicialmente, nuestro encantador artista del juego está pensando en cómo utilizar la traducción automática. Tu aprecio significa mucho para nosotros. <3

哇,谢谢你的喜欢!……一如既往。(*^^*)

谢谢喜欢!擦擦眼泪。ଘ(੭*ˊᵕˋ)੭

我记得boruboru是我第一次公开发布游戏时留下中文评论的玩家,也非常高兴你能这么喜欢新作品。

从文字中完全体会到了你的激烈心情……


以及,这条评论让我笑了。

Wow, thank you! ଘ( ˊᵕˋ )ଓ

Ke1than, I'm so glad you enjoyed it.

Especially thank you for liking Aoi—he's such a complex character, and writing him was a lot of fun.

感谢你的游玩和评论!尽管是独自制作的娱乐作品,能得到你这番评价我很高兴。

⁽⁽ଘ ( ˊᵕˋ )ଓ⁾⁾