Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Frostisen

13
Posts
1
Topics
1
Followers
1
Following
A member registered Sep 22, 2025 · View creator page →

Creator of

Recent community posts

Alright, well, let's start with the most absolute basic. Enemy AI and pathfinding. From my understanding, to make a chasing enemy, you have two sets of code: one is for the director to tell where the players are leaving breadcrumbs along an area, and one is for the enemy itself, where it responds and follows these breadcrumbs and looks for the player, if the player is in the sight of an enemies raycast, they are then put into chase mode.  Did you guys use this method for your enemy as well? And does the player leave bigger "breadcrumbs" whilst running and walking rather than crouching?

Another thing I've always wondered about as well is the modelling process of the assets in the game. 1. How long does it usually take to animate assets in the game, such as enemies and 2. Do you guys make your own assets and textures for the environment as well? 

Thank you so much for taking your time to answer! Oh, and if you don't want to leak all of the secrets, then my Discord is @frosty_yuan!

Hello! Thank you so much for your feedback and praise! As a new developer, it means a lot! I definitely agree with you on the fact that I should've made it a hold instead of clicking! When testing the game, I often had my hand cramping up from the amount of spamming I had to do XD! I'm thinking I could add instructions into the scene as well, or maybe make another scene for a quick tutorial easily! Either way, thank you so much for taking your time to rate my game!

Hey man! I left a rating and some feedback on your game! It was amazing!

Holy shit. Alright, it's 2.40 am here right now, and I must say, by god, is this unnerving. From the hums and creaks of the environment to the slight footsteps in the background. Now, I'm gonna be real with you, I have not played the full thing yet, nor are horror games my cup of tea (I'm a scaredy cat). I'm going to wait for my wife so that I can play this with her, so we can be scared together. 

The controls feel nice and smooth, the oxygen mechanic makes you always think about where you are in the area, and I love the small developer detail that (from what I can tell so far) every keycard room has a keycard so that you don't accidentally softlock yourself. OH AND DON'T FORGET THAT JUICY LIGHTING!

Overall, great job! If you don't mind, I'm still really new to game development and would love to discuss how horror games are made with you guys! 

Hi! I would really appreciate it if you guys could rate my game! This is my first time making a video game, and it was really fun! The gameplay is a bullet hell and I hope you enjoy! https://itch.io/jam/jamsepticeye/rate/3937244

Hi! I would really appreciate if you could rate my game! https://itch.io/jam/jamsepticeye/rate/3937244

Hi! I would really appreciate if you could rate my game! https://itch.io/jam/jamsepticeye/rate/3937244

Hey man! It would be really cool if you could review my game! This is my first attempt at making a full game :) https://itch.io/jam/jamsepticeye/rate/3937244

Hey guys! This is my first-ever video game, and I'm pretty happy with how it turned out! I'd really appreciate it if you guys could rate it! I'll try my very best to go through all the games you guys have made as well! https://itch.io/jam/jamsepticeye/rate/393724

Hey man! It would be really cool if you could review my game! This is my first attempt at making a full game :) https://itch.io/jam/jamsepticeye/rate/3937244

Hello! Thanks for playing! I do agree that the last pattern is kinda impossible without relying on the clear. I had quite the issue actually balancing the last phase. During the design part of the project, I wanted each phase to have its own gimmick, like how the first phase needed a dash, or how the second phase could be easier with slowed time. When it came to the last one, however, to make the ability useful, I'd have to make an impossible pattern. Which in turn also made the game easier, though it's definitely something I would fix if I had more time :) I'll also review your game when I have time!

Awesome! I have sent a friend request on Discord, my username is @Frosty_Yuan :)

Hello! I am a programmer who uses Godot 4.5, focusing mainly on 2D games, and I think that your art from Loop it Cupid is very cool! I am quite new to this whole programming stuff, but I will make sure that our product gets done! Would you like to team up?