Alright, well, let's start with the most absolute basic. Enemy AI and pathfinding. From my understanding, to make a chasing enemy, you have two sets of code: one is for the director to tell where the players are leaving breadcrumbs along an area, and one is for the enemy itself, where it responds and follows these breadcrumbs and looks for the player, if the player is in the sight of an enemies raycast, they are then put into chase mode. Did you guys use this method for your enemy as well? And does the player leave bigger "breadcrumbs" whilst running and walking rather than crouching?
Another thing I've always wondered about as well is the modelling process of the assets in the game. 1. How long does it usually take to animate assets in the game, such as enemies and 2. Do you guys make your own assets and textures for the environment as well?
Thank you so much for taking your time to answer! Oh, and if you don't want to leak all of the secrets, then my Discord is @frosty_yuan!
