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(+1)

Hello! Thanks for playing! I do agree that the last pattern is kinda impossible without relying on the clear. I had quite the issue actually balancing the last phase. During the design part of the project, I wanted each phase to have its own gimmick, like how the first phase needed a dash, or how the second phase could be easier with slowed time. When it came to the last one, however, to make the ability useful, I'd have to make an impossible pattern. Which in turn also made the game easier, though it's definitely something I would fix if I had more time :) I'll also review your game when I have time!