1. You have to figure it out yourself. Why would I ruin the fun with just giving you the answer.
2. Im a dude, said it many times, my dev chara is just Mia with black-and-white filter on, because i was lazy and didn't want to make another chara just for few dev scenes.
Thanks for playing <3 <3
FrostMist
Creator of
Recent community posts
I knew naming a love interest "oblivion62" was not a perfect idea... Added to fix list. We'll change it to "Skyrim67"
(fr, if it bothers you then start the new game, make a new name, and just hold CTRL, should take you only few minutes to skip to the end.)
If you want to join the typo police hunting all of my errors. There's a document on our discord and it has..... 600.... lines..... 🙄🙄😅😅
Thanks for liking my game!!!! <3
Thank you <3 <3 <3
I get why you feel that Mia is written like a main character.
It's because that's the goal hahahah. Mc and Mia are the center of the story and i always was writing about THEM, ofc Male MC is the one we are playing as, but Mia is as important as him for me. So, no problem here. All is going like planned.
OH YEAH SORRY I FORGOT TO ADD A NICK SCENE IN 1.2 FOR YOU XDDDD
also thanks for saying MC is hot, i based him on me.
Ego +100, aura +100
I know first part of the game might feel like it's written in a worse way then the newer parts, because it is. When I was writing v1.0 I didn't think this project will get an audience bigger than me and my friends so i didn't care about the quality then and i was writing the script with less care and attention than i do now. That's why i planned some edits and tweaks that i will do in the next version.
But If i had a nickel for every time when someone accuses me of AI writing, i would have three nickels and even tho it's not much, i would rather choke on those nickels and die, than actually use AI to do my favourite hobby for me.
There was no "past usage" there is no current usage and there won't be future usage.
Thanks for playing and liking my MC.
Wanted to do an open world at the beginning of my dev journey ( open like HH for example)
But i came to a realization, that it is too much for me as a solo dev learning how to code from scratch.
So i am keeping goth gasp closed world and mostly kinetic.
I might add some semi-open areas in the future tho. Like scenes with multiple rooms you have to get to or smth.
If you'll do it just for yourself then be my guest, but if you want to upload it anywhere then you would be breaking TOS and EULA of my game.
Here's the explanation for why I won't use Ai translations which i think is absolutely obvious - game has tons of inside jokes, word-plays, and carefully created humor which makes half of my game's success. Translating it through AI will lose it all. That's why I will hire proffessional translators when i can.
There's few people who texted me that they are happy to help me with translating my work and if you wanna join them, hell yeah let's go - but if you wanna translate my shit using AI. Don't. You'll only feed the robot and get a half baked shit product without any piece of goth gasp in it
Thank you!!!!!! I planned to do some tweaks of 1.0 and 1.1 story soon to make some dialogues better cause after making 1.2 with way better pacing i feel like old versions could be improved as well.
I plan to make a whole sound update with 1.3. Adding more bg music and sounds for clicks, moans for h-scenes and shit like that. Should do the trick.
My writing has tons of word plays and jokes that i would not want to ditch when translating the game. And that's why I will work on translations when i'll have enough money from patreon to afford paying proffesional translators to localize the game.
I will prioritize spanish, french, and russian because those are the most commons languages on the planet. Will think of other languages later.




Gatekeep gaslight girlboss, or whatever airi would say.