You don't seem to be the only one going through this; the same thing is happening to me.
FrogW
Recent community posts
Regarding Discord, I stand by what I said; there's a problem: itch.io doesn't send notifications about these update reports, you need to access the site frequently to stay informed, and there's also the issue of reach—without notifications, most people may not even know that a sequel is in development, these update reports don't reach all players.
Few people are responding because the messages aren't reaching everyone; only those who check frequently are able to see the updates.
I was thinking of a solution for this when I suggested Discord.
Not to mention that Discord is the best option for communicating with fans and growing your fanbase.
I'd say you're quite sociable, even if you don't talk much directly with people outside your social circle. You communicate a lot through art; all forms of art are a form of communication—drawings, games, texts—all of that can convey something about a person: things we like, things we don't like, what makes us happy or unhappy, ideas, values, beliefs; these are things that end up being transmitted. So, as for you not being sociable, I disagree somewhat.
Regarding Patreon, I didn't imagine there were so many restrictions and unnecessary bureaucracy to have a Patreon, wow! At least you already have a plan for the future, which is great, and even if I give you one or two ideas, I'm sure it's not a good idea to follow advice from a random person on the internet; nobody knows what's best for you besides yourself. I hope you achieve your goal, regardless of whether you continue with visual games or not.
Do you have Discord? If not, why not create an account? Twitter, Facebook, and Bluesky are great platforms for sharing art, but for games, Discord is more recommended for interacting directly with fans, answering questions, and asking for ideas. Also, based on Discord's performance, you can decide if it's worthwhile to create a Patreon for potential crowdfunding without worrying about making the games paid; you might need to offer beta versions or early access on Patreon.
Regarding Discord, it would be necessary to have administrators to ensure it doesn't become a mess. Obviously not at the beginning, but as the project grows, this will become necessary. Discord is the best option, even with its disadvantages, to start building a fanbase.
Just an idea.
I'm still surprised by the number of new characters that will debut in this game.
Is our beloved Dilbert's position as a fan favorite threatened? Obviously not, but the suspense continues, haha.
But I'm really curious about Blanca's ban, even though I still consider her a walking danger; I still have the trauma from the last time I played, poor Mavis, she didn't deserve my curiosity to explore all the paths, haha.
Anyway, the project seems to be in full swing, which is great.
Don't rush, do things at your own pace. The simple fact that this game is being made with passion and dedication already demonstrates great potential, not to mention the humor and art, which are excellent. I see a great combination here, it's as you said, there's nothing more to do, now it's just a matter of moving forward. Good luck with the project, I will always be following the news here and on X.
I can imagine Palter executing Mavis not to save the aliens, but simply to get rid of her because he can't stand her. Palter is far from a good person, especially for an invader, but thankfully the situation took a different turn. The time Palter was forced to spend with Mavis transformed his dislike into a small bond of friendship by the end of the game. In the end, Palter no longer hated Mavis, but felt a little affection for her. Even during the expansion, Palter was willing to sacrifice his own reputation for Mavis, Blanca, and Dilbert, not because Palter was a good person, but because the emotional bonds he created with these three became so strong that he wouldn't allow anything bad to happen to Mavis, Blanca, and Dilbert. However, Palter remains a cruel invader, at least that's how I see him.
Regarding Dilbert's origins, it's curious that he's always been a character who exudes simplicity and is easy to get along with, something that fits a rural setting.
Blanca is somewhat chaotic and even frightening; I'll never forget her dismembering poor Mavis, and now I know where those characteristics came from.
The effort in world-building is something I also greatly appreciate; I already liked the concept of the pink invading race, where the men are corpulent and the women have less of everything, haha.
An expansion in world-building always gives more life to a work.
I was happy with both pieces of news, knowing that the game is back at Tac Femboy and that the sequel is being made with so much dedication and care. These updates on development are great for keeping spirits up. I'm looking forward to playing, but above all I hope that development continues at its own pace, without rushing, and we will wait with great enthusiasm.
These additions and changes at the beginning are managing to fix what I considered the biggest problem of this work, the protagonist, I always hated the protagonist of this look he was insensitive, degenerate and without personality, practically a sex robot, the game in the future was gradually improving making him more sympathetic, he finally started to show that he liked the girls, helping them to care about their well-being, and being more human, I'm replaying and the additions and changes are great, there are still many scenes of the robotic protagonist, but the new ones are already a good restructuring for the protagonist.
This expansion was perfect. In the previous one, some things left me feeling like something was missing.
Blanca got more screen time, which is great; I really wanted to see more of her.
I already liked Dilberd, but with this expansion, I adore him. He's fun and charismatic, and he has good chemistry with Mavis and Palter. This trio is perfect for me. Dilberd is the canonical path, in my opinion.
Palter went from someone who just wanted to get rid of Mavis as quickly as possible to someone who genuinely enjoys spending time with her. Mavis, Dilbert, and Blanca have become, by far, Palter's best friends, and it's clear he likes them all.
The truth is, this game won me over. The characters are interesting, the interactions between them are fun, and the comedy is hilarious. I would love to see more, but even if there isn't more, I'm happy with what we have so far.
This ending was great.
Thank you for your work; This game is by far one of my favorites at the moment.
The first episode was wonderful, I loved the characters and the story was perfect, I had high expectations for the second episode and in the end the game met all my expectations and maintained a high quality narrative and characters with consistent and natural personalities, the reading is very fun and interesting it doesn't seem too fast nor slow and boring and simply perfect by far the best fantasy VN I currently have.
I'm happy with the development, it just means the game is getting the attention it deserves, it's much better to wait for something of great quality than something poorly done in a hurry, and so far what I see is beautiful art, well-written lines and very varied interactions and choices, the story seems very interesting from the little that was shown, I have no doubt that this is the kind of work that is worth waiting for, so thank you for the effort.
I was really enjoying the story, it was going at a good pace, but those endings were there just to end the game, it seems like they only exist to end as quickly as possible, version 0.3 was going very well, as if more updates were still needed to continue the story, but in the end the developer decided to end the story out of nowhere, that discouraged me from playing and now I'm thinking about stopping playing Behemoth's Curse which was another game that I was really enjoying.