Really cool idea!
frogsnips
Creator of
Recent community posts
Damn this game is so stylish! The beat sync with the countup and the stamp press in the score screen is *chefs kiss*.
This is my favourite game from this jam that I've tried so far!
The only incredibly minor feedback I have is to maybe make the cutscene skippable after the first time (so that I can get back to chasing that elusive S rank)!
This was a fun platformer! I really liked the bubble transition between the levels.
A bit of constructive feedback: It wasn't immediately clear to me the ducks were enemies until I died to them a couple of times! I thought they were pickups at first. A bit more feedback/juice when you take damage would help.
I don't know if it was intentional, but I really found that you could change the torpedo direction mid-flight by shooting in another direction. I had some fun trying to hit enemies around corners with this!
One bit of constructive feedback: a prompt for what button to press to interact with things can be helpful! I forgot the interact key for the button on the first level and restarted to see the controls.
The puzzles in this are well done! I feel like the difficulty curve of the level design was gradual but also remained challenging.
A bit of constructive feedback: the sound design had a couple rough edges. The skating sound mostly played in my left ear and some of the sound effects were much louder than others which was a bit harsh on my ears.
This was a fun lil typing game! I liked your interpretation of the theme, it was very unique!
One bit of constructive feedback: In the typing section, the game feel could be improved by providing some feedback to the player that their key entry is correct. Maybe a success sound effect and a little screen shake bump. Just my opinion!
Your writing and style in the intro was really fun! It gave the game a lot of character! I also liked the choice of jazz music, it really fit the vibes of an upscale iceberg pinguin alley :)
Some constructive feedback: Having some way to undo parts of the bowling setup could be a nice touch! Sometimes after moving and going to the angle selection, I wished I could have gone back and readjusted my placement.
This was a really fun concept! I like the idea of a clicker-style game where the goal is to keep a balloon in the air. I think most people can relate to playing keep-up with a balloon at some point in their life.
A little bit of constructive feedback: if you drop a balloon, it takes what feels like a pretty long time for another to respawn. It might be nice for the balloon to spawn faster to keep the player engaged!
Very fun! Like others said, this has a feeling reminiscent of worms! Also a fellow penguin game!
You did a great job designing the enemies, they seemed to strike a balance between being capable but also sometimes making a silly move.
One bit of feedback: the multiple clicks to the throwing mechanic were a little confusing. In these style of games I'm used to a single click and drag to throw.
