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frogsnips

31
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A member registered 2 days ago · View creator page →

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Really cool idea!

I really liked the movement and the idea was super cool and fun! Unfortunately I also got stuck in the section just after the magic hole of infinite enemies, but I had a great time getting there :)

What a great jam game! The sound design was very well done and satisfying. I liked the attention to detail and the polish with the blocks reflecting off each other and the faces changing as it gets more difficult.

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Yeah, the turning animation ( or lack thereof :P ) definitely could use some improvement in terms of readability. Thanks for the feedback! :)

This was super fun! The mechanic of having to clean up to lower the suspicion bar was really clever!

Really fun game! Gamifying slick handshakes is such a good idea and great interpretation of the theme! The background music was super groovy and I loved the rhythm game feel that this had

The sprites changing as things got more damaged was really well done! It made it super satisfying to run into stuff

Wow, this was so well polished and such a cool interpretation of theme! The art was great, the controls felt good and the sound design was on point!

Wow, this was so well polished and such a cool interpretation of theme! The art was great, the controls felt good and the sound design was on point!

This was a fun puzzle game! I liked having to wrap my head around the gravity working in different directions. Some of the screens had some really clever level design!

Damn this game is so stylish! The beat sync with the countup and the stamp press in the score screen is *chefs kiss*.

This is my favourite game from this jam that I've tried so far!

The only incredibly minor feedback I have is to maybe make the cutscene skippable after the first time (so that I can get back to chasing that elusive S rank)!

This was a fun platformer! I really liked the bubble transition between the levels.

A bit of constructive feedback: It wasn't immediately clear to me the ducks were enemies until I died to them a couple of times! I thought they were pickups at first. A bit more feedback/juice when you take damage would help.

I really liked the fast paced nature of this game! It was clear lots of thought went into the level design.

When using the grappling hook, I really would have enjoyed being able to extend/retract the hook to bring me closer/farther as I swung.

This was really fun! The pixel art was very well done! The boss attacks were cool and well telegraphed.

A bit of constructive feedback: the bosses attack sound effects could use a bit more oomph to them to make the attacks feel more impactful.

I don't know if it was intentional, but I really found that you could change the torpedo direction mid-flight by shooting in another direction. I had some fun trying to hit enemies around corners with this!

One bit of constructive feedback: a prompt for what button to press to interact with things can be helpful! I forgot the interact key for the button on the first level and restarted to see the controls.

The puzzles in this are well done! I feel like the difficulty curve of the level design was gradual but also remained challenging.

A bit of constructive feedback: the sound design had a couple rough edges. The skating sound mostly played in my left ear and some of the sound effects were much louder than others which was a bit harsh on my ears.

This game was really polished and juicy! The animations and style were well done.

One small bit of constructive feedback: It would be nice to be able to continue to move in a direction without having to button mash. Maybe its a skill issue but my hands were getting tired lol.

The movement was really fun!

Really fun concept! You did a great job making the punches feel impactful and juicy.

This was a fun lil typing game! I liked your interpretation of the theme, it was very unique!

One bit of constructive feedback: In the typing section, the game feel could be improved by providing some feedback to the player that their key entry is correct. Maybe a success sound effect and a little screen shake bump. Just my opinion!

Your writing and style in the intro was really fun! It gave the game a lot of character! I also liked the choice of jazz music, it really fit the vibes of an upscale iceberg pinguin alley :)

Some constructive feedback: Having some way to undo parts of the bowling setup could be a nice touch! Sometimes after moving and going to the angle selection, I wished I could have gone back and readjusted my placement.

This was a really fun concept! I like the idea of a clicker-style game where the goal is to keep a balloon in the air. I think most people can relate to playing keep-up with a balloon at some point in their life.

A little bit of constructive feedback: if you drop a balloon, it takes what feels like a pretty long time for another to respawn. It might be nice for the balloon to spawn faster to keep the player engaged!

Very fun! Like others said, this has a feeling reminiscent of worms! Also a fellow penguin game!

You did a great job designing the enemies, they seemed to strike a balance between being capable but also sometimes making a silly move.

One bit of feedback: the multiple clicks to the throwing mechanic were a little confusing. In these style of games I'm used to a single click and drag to throw.

Damn I think this may be AAAA with all that squeezing through small spots!

I really liked the concept! The mechanic of warming up near a fire was also a cool touch.

The gameplay feels reminiscent of Fall Guys

You really nailed the game feel in this!

The controls and boss attacks were really well made!

This game has a je ne sais quoi to it like no other mwa!

I loved the story and the creativity! Well done!

The sprites are cute, the music is catchy and the art is so pretty! Well done!

The physics on the billiard table felt very crisp!

I liked that the table pockets were forgiving and would suck in very close balls.

Damn the midair bullet time mechanic was so slick

Intro was super funny!

I really liked the scoring mechanism and all the goofy lil animations of the different pipe segments. Great work!